[Mesa-dev] [PATCH v2 5/6] mesa/st: use invalidate_surface() for scissored clears
Ilia Mirkin
imirkin at alum.mit.edu
Wed Dec 12 15:58:36 UTC 2018
On Wed, Dec 12, 2018 at 10:54 AM Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>
> On Wed, Dec 12, 2018 at 10:49 AM Rob Clark <robdclark at gmail.com> wrote:
> >
> > Now that we have pipe_context::invalidate_surface(), we can also
> > use this to hint to driver about scissored clears (which use draw_vbo()).
> > This is useful in particular for tilers because the driver can avoid
> > bringing (some) tiles back into the tile buffer from system memory.
> >
> > Signed-off-by: Rob Clark <robdclark at gmail.com>
> > ---
> > src/mesa/state_tracker/st_cb_clear.c | 18 ++++++++++++++++++
> > 1 file changed, 18 insertions(+)
> >
> > diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
> > index 88fc12789e3..90647807561 100644
> > --- a/src/mesa/state_tracker/st_cb_clear.c
> > +++ b/src/mesa/state_tracker/st_cb_clear.c
> > @@ -357,6 +357,22 @@ is_stencil_masked(struct gl_context *ctx, struct gl_renderbuffer *rb)
> > return (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax;
> > }
> >
> > +static void
> > +handle_scissor_invalidate(struct gl_context *ctx, struct gl_renderbuffer *rb)
> > +{
> > + struct st_context *st = st_context(ctx);
> > +
> > + if (st->pipe->invalidate_surface &&
> > + is_scissor_enabled(ctx, rb)) {
> > + struct st_renderbuffer *strb = st_renderbuffer(rb);
> > + struct pipe_scissor_state *s = &st->state.scissor[0];
> > + struct pipe_box region;
> > +
> > + u_box_2d(s->minx, s->miny, s->maxx - s->minx, s->maxy - s->miny, ®ion);
>
> This would only cover the first layer of the surface. Presumably you
> want to do u_box_3d here and do z = 0,
> depth=sf->u.tex.last_layer-first_layer.
Also, I think you want maxx - minx + 1... iirc those u_box helpers
want a width, not a maxx.
>
> > +
> > + st->pipe->invalidate_surface(st->pipe, strb->surface, ®ion);
> > + }
> > +}
> >
> > /**
> > * Called via ctx->Driver.Clear()
> > @@ -415,6 +431,7 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
> > struct st_renderbuffer *strb = st_renderbuffer(depthRb);
> >
> > if (strb->surface && ctx->Depth.Mask) {
> > + handle_scissor_invalidate(ctx, depthRb);
> > if (is_scissor_enabled(ctx, depthRb) ||
> > is_window_rectangle_enabled(ctx))
> > quad_buffers |= PIPE_CLEAR_DEPTH;
> > @@ -426,6 +443,7 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
> > struct st_renderbuffer *strb = st_renderbuffer(stencilRb);
> >
> > if (strb->surface && !is_stencil_disabled(ctx, stencilRb)) {
> > + handle_scissor_invalidate(ctx, stencilRb);
> > if (is_scissor_enabled(ctx, stencilRb) ||
> > is_window_rectangle_enabled(ctx) ||
> > is_stencil_masked(ctx, stencilRb))
> > --
> > 2.19.2
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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