[Mesa-dev] [PATCH v2 1/6] mesa: wire up InvalidateFramebuffer
Brian Paul
brianp at vmware.com
Thu Dec 13 15:42:19 UTC 2018
On 12/12/2018 08:48 AM, Rob Clark wrote:
> And before someone actually starts implementing DiscardFramebuffer()
> lets rework the interface to something that is actually usable.
>
> Signed-off-by: Rob Clark <robdclark at gmail.com>
> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/main/dd.h | 5 ++-
> src/mesa/main/fbobject.c | 77 +++++++++++++++++++++++++++++++++++++---
> 2 files changed, 75 insertions(+), 7 deletions(-)
>
> diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
> index f14c3e04e91..1214eeaa474 100644
> --- a/src/mesa/main/dd.h
> +++ b/src/mesa/main/dd.h
> @@ -784,9 +784,8 @@ struct dd_function_table {
> GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
> GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
> GLbitfield mask, GLenum filter);
> - void (*DiscardFramebuffer)(struct gl_context *ctx,
> - GLenum target, GLsizei numAttachments,
> - const GLenum *attachments);
> + void (*DiscardFramebuffer)(struct gl_context *ctx, struct gl_framebuffer *fb,
> + struct gl_renderbuffer_attachment *att);
>
> /**
> * \name Functions for GL_ARB_sample_locations
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 23e49396199..442435655fa 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -4637,6 +4637,65 @@ invalid_enum:
> return;
> }
>
> +static struct gl_renderbuffer_attachment *
> +get_fb_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
> + const GLenum attachment)
> +{
> + int idx;
> +
> + switch (attachment) {
> + case GL_COLOR:
> + case GL_COLOR_ATTACHMENT0:
> + case GL_COLOR_ATTACHMENT1:
> + case GL_COLOR_ATTACHMENT2:
> + case GL_COLOR_ATTACHMENT3:
> + case GL_COLOR_ATTACHMENT4:
> + case GL_COLOR_ATTACHMENT5:
> + case GL_COLOR_ATTACHMENT6:
> + case GL_COLOR_ATTACHMENT7:
> + case GL_COLOR_ATTACHMENT8:
> + case GL_COLOR_ATTACHMENT9:
> + case GL_COLOR_ATTACHMENT10:
> + case GL_COLOR_ATTACHMENT11:
> + case GL_COLOR_ATTACHMENT12:
> + case GL_COLOR_ATTACHMENT13:
> + case GL_COLOR_ATTACHMENT14:
> + case GL_COLOR_ATTACHMENT15:
> + if (attachment == GL_COLOR) {
> + idx = 0;
> + } else {
> + idx = attachment - GL_COLOR_ATTACHMENT0;
> + }
> + return &fb->Attachment[BUFFER_COLOR0 + idx];
> + case GL_DEPTH:
> + case GL_DEPTH_ATTACHMENT:
> + case GL_DEPTH_STENCIL_ATTACHMENT:
> + return &fb->Attachment[BUFFER_DEPTH];
> + case GL_STENCIL:
> + case GL_STENCIL_ATTACHMENT:
> + return &fb->Attachment[BUFFER_STENCIL];
> + default:
> + return NULL;
> + }
> +}
That function seems pretty similar to get_attachment(). Can you use (or
modify) that one instead?
> +
> +static void
> +discard_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
> + GLsizei numAttachments, const GLenum *attachments)
Please put a comment on this new function.
> +{
> + if (!ctx->Driver.DiscardFramebuffer)
> + return;
> +
> + for (int i = 0; i < numAttachments; i++) {
> + struct gl_renderbuffer_attachment *att =
> + get_fb_attachment(ctx, fb, attachments[i]);
> +
> + if (!att)
> + continue;
> +
> + ctx->Driver.DiscardFramebuffer(ctx, fb, att);
Or,
if (att) {
ctx->Driver.DiscardFramebuffer(ctx, fb, att);
}
> + }
> +}
>
> void GLAPIENTRY
> _mesa_InvalidateSubFramebuffer_no_error(GLenum target, GLsizei numAttachments,
> @@ -4695,14 +4754,23 @@ _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
> invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments,
> x, y, width, height,
> "glInvalidateNamedFramebufferSubData");
> -}
>
> + discard_sub_framebuffer(ctx, fb, numAttachments, attachments,
> + x, y, width, height);
> +}
>
> void GLAPIENTRY
> _mesa_InvalidateFramebuffer_no_error(GLenum target, GLsizei numAttachments,
> const GLenum *attachments)
> {
> - /* no-op */
> + struct gl_framebuffer *fb;
> + GET_CURRENT_CONTEXT(ctx);
> +
> + fb = get_framebuffer_target(ctx, target);
> + if (!fb)
> + return;
> +
> + discard_framebuffer(ctx, fb, numAttachments, attachments);
> }
>
>
> @@ -4738,6 +4806,8 @@ _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
> ctx->Const.MaxViewportWidth,
> ctx->Const.MaxViewportHeight,
> "glInvalidateFramebuffer");
> +
> + discard_framebuffer(ctx, fb, numAttachments, attachments);
> }
>
>
> @@ -4824,8 +4894,7 @@ _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
> }
> }
>
> - if (ctx->Driver.DiscardFramebuffer)
> - ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments);
> + discard_framebuffer(ctx, fb, numAttachments, attachments);
>
> return;
>
>
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