[Mesa-dev] [PATCH 6/6] st/nine: Increase the limit of cached ff shaders

Axel Davy davyaxel0 at gmail.com
Sun Dec 16 21:25:05 UTC 2018


100 is too small for some games, which triggers recompilations
every frame. Increase to 1024.

Signed-off-by: Axel Davy <davyaxel0 at gmail.com>
---
 src/gallium/state_trackers/nine/nine_ff.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/gallium/state_trackers/nine/nine_ff.c b/src/gallium/state_trackers/nine/nine_ff.c
index 261be276ad8..cb77d6915b9 100644
--- a/src/gallium/state_trackers/nine/nine_ff.c
+++ b/src/gallium/state_trackers/nine/nine_ff.c
@@ -2138,7 +2138,7 @@ nine_ff_prune_vs(struct NineDevice9 *device)
 {
     struct nine_context *context = &device->context;
 
-    if (device->ff.num_vs > 100) {
+    if (device->ff.num_vs > 1024) {
         /* could destroy the bound one here, so unbind */
         context->pipe->bind_vs_state(context->pipe, NULL);
         util_hash_table_foreach(device->ff.ht_vs, nine_ff_ht_delete_cb, NULL);
@@ -2152,7 +2152,7 @@ nine_ff_prune_ps(struct NineDevice9 *device)
 {
     struct nine_context *context = &device->context;
 
-    if (device->ff.num_ps > 100) {
+    if (device->ff.num_ps > 1024) {
         /* could destroy the bound one here, so unbind */
         context->pipe->bind_fs_state(context->pipe, NULL);
         util_hash_table_foreach(device->ff.ht_ps, nine_ff_ht_delete_cb, NULL);
-- 
2.19.2



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