[Mesa-dev] [PATCH 1/6] st/nine: Use helper to release swapchain buffers later
Dieter Nützel
Dieter at nuetzel-hh.de
Thu Dec 20 04:48:28 UTC 2018
For the series:
Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
(with my 'normal' apps) ;-)
+ LS2015 (D3D9) under Wine Staging Nine 4.0-rc2
nice numbers
Dieter
Am 16.12.2018 22:25, schrieb Axel Davy:
> This patch introduces a structure to release the
> present_handles only when they are fully released
> by the server, thus making
> "DestroyD3DWindowBuffer" actually release the buffer
> right away when called.
>
> Signed-off-by: Axel Davy <davyaxel0 at gmail.com>
> ---
> src/gallium/state_trackers/nine/swapchain9.c | 49 ++++++++++++++++----
> src/gallium/state_trackers/nine/swapchain9.h | 1 +
> 2 files changed, 42 insertions(+), 8 deletions(-)
>
> diff --git a/src/gallium/state_trackers/nine/swapchain9.c
> b/src/gallium/state_trackers/nine/swapchain9.c
> index d330c855726..138e8816a05 100644
> --- a/src/gallium/state_trackers/nine/swapchain9.c
> +++ b/src/gallium/state_trackers/nine/swapchain9.c
> @@ -128,6 +128,40 @@ D3DWindowBuffer_create(struct NineSwapChain9
> *This,
> return ret;
> }
>
> +static void
> +D3DWindowBuffer_release(struct NineSwapChain9 *This,
> + D3DWindowBuffer *present_handle)
> +{
> + int i;
> + /* Add it to the 'pending release' list */
> + for (i = 0; i < D3DPRESENT_BACK_BUFFERS_MAX_EX + 1; i++) {
> + if (!This->present_handles_pending_release[i]) {
> + This->present_handles_pending_release[i] = present_handle;
> + break;
> + }
> + }
> + if (i == (D3DPRESENT_BACK_BUFFERS_MAX_EX + 1)) {
> + ERR("Server not releasing buffers...\n");
> + assert(false);
> + }
> +
> + /* Destroy elements of the list released by the server */
> + for (i = 0; i < D3DPRESENT_BACK_BUFFERS_MAX_EX + 1; i++) {
> + if (This->present_handles_pending_release[i] &&
> + ID3DPresent_IsBufferReleased(This->present,
> This->present_handles_pending_release[i])) {
> + /* WaitBufferReleased also waits the presentation feedback
> + * (which should arrive at about the same time),
> + * while IsBufferReleased doesn't. DestroyD3DWindowBuffer
> unfortunately
> + * checks it to release immediately all data, else the
> release
> + * is postponed for This->present release. To avoid leaks
> (we may handle
> + * a lot of resize), call WaitBufferReleased. */
> + ID3DPresent_WaitBufferReleased(This->present,
> This->present_handles_pending_release[i]);
> + ID3DPresent_DestroyD3DWindowBuffer(This->present,
> This->present_handles_pending_release[i]);
> + This->present_handles_pending_release[i] = NULL;
> + }
> + }
> +}
> +
> static int
> NineSwapChain9_GetBackBufferCountForParams( struct NineSwapChain9
> *This,
> D3DPRESENT_PARAMETERS
> *pParams );
> @@ -291,7 +325,7 @@ NineSwapChain9_Resize( struct NineSwapChain9 *This,
> This->enable_threadpool = FALSE;
>
> for (i = 0; i < oldBufferCount; i++) {
> - ID3DPresent_DestroyD3DWindowBuffer(This->present,
> This->present_handles[i]);
> + D3DWindowBuffer_release(This, This->present_handles[i]);
> This->present_handles[i] = NULL;
> if (This->present_buffers[i])
> pipe_resource_reference(&(This->present_buffers[i]),
> NULL);
> @@ -519,6 +553,11 @@ NineSwapChain9_dtor( struct NineSwapChain9 *This )
> FREE(This->pending_presentation[i]);
> }
>
> + for (i = 0; i < D3DPRESENT_BACK_BUFFERS_MAX_EX + 1; i++) {
> + if (This->present_handles_pending_release[i])
> + ID3DPresent_DestroyD3DWindowBuffer(This->present,
> This->present_handles_pending_release[i]);
> + }
> +
> for (i = 0; i < This->num_back_buffers; i++) {
> if (This->buffers[i])
> NineUnknown_Detach(NineUnknown(This->buffers[i]));
> @@ -738,13 +777,7 @@ present( struct NineSwapChain9 *This,
> create_present_buffer(This, target_width, target_height,
> &new_resource, &new_handle);
> /* Switch to the new buffer */
> if (new_handle) {
> - /* WaitBufferReleased also waits the presentation
> feedback,
> - * while IsBufferReleased doesn't.
> DestroyD3DWindowBuffer unfortunately
> - * checks it to release immediately all data, else the
> release
> - * is postponed for This->present release. To avoid
> leaks (we may handle
> - * a lot of resize), call WaitBufferReleased. */
> - ID3DPresent_WaitBufferReleased(This->present,
> This->present_handles[0]);
> - ID3DPresent_DestroyD3DWindowBuffer(This->present,
> This->present_handles[0]);
> + D3DWindowBuffer_release(This,
> This->present_handles[0]);
> This->present_handles[0] = new_handle;
> pipe_resource_reference(&This->present_buffers[0],
> new_resource);
> pipe_resource_reference(&new_resource, NULL);
> diff --git a/src/gallium/state_trackers/nine/swapchain9.h
> b/src/gallium/state_trackers/nine/swapchain9.h
> index 0fa0589d3b7..a6146445bdd 100644
> --- a/src/gallium/state_trackers/nine/swapchain9.h
> +++ b/src/gallium/state_trackers/nine/swapchain9.h
> @@ -57,6 +57,7 @@ struct NineSwapChain9
> struct NineSurface9 *buffers[D3DPRESENT_BACK_BUFFERS_MAX_EX + 1];
> /* 0 to BackBufferCount-1 : the back buffers. BackBufferCount :
> additional buffer */
> struct pipe_resource
> *present_buffers[D3DPRESENT_BACK_BUFFERS_MAX_EX + 1];
> D3DWindowBuffer *present_handles[D3DPRESENT_BACK_BUFFERS_MAX_EX +
> 1];
> + D3DWindowBuffer
> *present_handles_pending_release[D3DPRESENT_BACK_BUFFERS_MAX_EX + 1];
>
> struct pipe_fence_handle *swap_fences[DRI_SWAP_FENCES_MAX];
> unsigned int cur_fences;
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