[Mesa-dev] [PATCH 04/16] nir: add nir_lower_bool_to_float

Jonathan Marek jonathan at marek.ca
Wed Dec 19 16:39:53 UTC 2018


Mainly a copy of nir_lower_bool_to_int32, but with float opcodes.

Signed-off-by: Jonathan Marek <jonathan at marek.ca>
---
 src/compiler/Makefile.sources              |   1 +
 src/compiler/nir/meson.build               |   3 +-
 src/compiler/nir/nir.h                     |   1 +
 src/compiler/nir/nir_lower_bool_to_float.c | 165 +++++++++++++++++++++
 4 files changed, 169 insertions(+), 1 deletion(-)
 create mode 100644 src/compiler/nir/nir_lower_bool_to_float.c

diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index ef47bdb33b..39eaedc658 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -231,6 +231,7 @@ NIR_FILES = \
 	nir/nir_lower_atomics_to_ssbo.c \
 	nir/nir_lower_bitmap.c \
 	nir/nir_lower_bit_size.c \
+	nir/nir_lower_bool_to_float.c \
 	nir/nir_lower_bool_to_int32.c \
 	nir/nir_lower_clamp_color_outputs.c \
 	nir/nir_lower_clip.c \
diff --git a/src/compiler/nir/meson.build b/src/compiler/nir/meson.build
index e252f64539..f1016104af 100644
--- a/src/compiler/nir/meson.build
+++ b/src/compiler/nir/meson.build
@@ -114,6 +114,7 @@ files_libnir = files(
   'nir_lower_alpha_test.c',
   'nir_lower_atomics_to_ssbo.c',
   'nir_lower_bitmap.c',
+  'nir_lower_bool_to_float.c',
   'nir_lower_bool_to_int32.c',
   'nir_lower_clamp_color_outputs.c',
   'nir_lower_clip.c',
@@ -248,7 +249,7 @@ if with_tests
       include_directories : [inc_common],
       dependencies : [dep_thread, idep_gtest, idep_nir],
       link_with : libmesa_util,
-    ), 
+    ),
     suite : ['compiler', 'nir'],
   )
 
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 54f9c64a3a..f6d0bdf7ec 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -2905,6 +2905,7 @@ void nir_lower_alpha_test(nir_shader *shader, enum compare_func func,
                           bool alpha_to_one);
 bool nir_lower_alu(nir_shader *shader);
 bool nir_lower_alu_to_scalar(nir_shader *shader);
+bool nir_lower_bool_to_float(nir_shader *shader);
 bool nir_lower_bool_to_int32(nir_shader *shader);
 bool nir_lower_load_const_to_scalar(nir_shader *shader);
 bool nir_lower_read_invocation_to_scalar(nir_shader *shader);
diff --git a/src/compiler/nir/nir_lower_bool_to_float.c b/src/compiler/nir/nir_lower_bool_to_float.c
new file mode 100644
index 0000000000..2756a1815f
--- /dev/null
+++ b/src/compiler/nir/nir_lower_bool_to_float.c
@@ -0,0 +1,165 @@
+/*
+ * Copyright © 2018 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "nir.h"
+
+static bool
+assert_ssa_def_is_not_1bit(nir_ssa_def *def, UNUSED void *unused)
+{
+   assert(def->bit_size > 1);
+   return true;
+}
+
+static bool
+rewrite_1bit_ssa_def_to_32bit(nir_ssa_def *def, void *_progress)
+{
+   bool *progress = _progress;
+   if (def->bit_size == 1) {
+      def->bit_size = 32;
+      *progress = true;
+   }
+   return true;
+}
+
+static bool
+lower_alu_instr(nir_alu_instr *alu)
+{
+   const nir_op_info *op_info = &nir_op_infos[alu->op];
+
+   switch (alu->op) {
+   case nir_op_vec2:
+   case nir_op_vec3:
+   case nir_op_vec4:
+      /* These we expect to have booleans but the opcode doesn't change */
+      break;
+
+   case nir_op_b2f32: alu->op = nir_op_fmov; break;
+
+   /* Note: we only expect these 5 opcodes with bools */
+   case nir_op_imov: alu->op = nir_op_fmov; break;
+   case nir_op_inot: alu->op = nir_op_fnot; break;
+   case nir_op_iand: alu->op = nir_op_fand; break;
+   case nir_op_ior: alu->op = nir_op_for; break;
+   case nir_op_ixor: alu->op = nir_op_fxor; break;
+
+   /* We might want a new opcode (for the (x != 0.0) f2b op)  */
+   case nir_op_f2b1: alu->op = nir_op_f2b32; break;
+   case nir_op_i2b1: alu->op = nir_op_f2b32; break;
+
+   case nir_op_flt: alu->op = nir_op_slt; break;
+   case nir_op_fge: alu->op = nir_op_sge; break;
+   case nir_op_feq: alu->op = nir_op_seq; break;
+   case nir_op_fne: alu->op = nir_op_sne; break;
+   case nir_op_ilt: alu->op = nir_op_slt; break;
+   case nir_op_ige: alu->op = nir_op_sge; break;
+   case nir_op_ieq: alu->op = nir_op_seq; break;
+   case nir_op_ine: alu->op = nir_op_sne; break;
+   case nir_op_ult: alu->op = nir_op_slt; break;
+   case nir_op_uge: alu->op = nir_op_sge; break;
+
+   case nir_op_ball_fequal2:  alu->op = nir_op_fall_equal2; break;
+   case nir_op_ball_fequal3:  alu->op = nir_op_fall_equal3; break;
+   case nir_op_ball_fequal4:  alu->op = nir_op_fall_equal4; break;
+   case nir_op_bany_fnequal2: alu->op = nir_op_fany_nequal2; break;
+   case nir_op_bany_fnequal3: alu->op = nir_op_fany_nequal3; break;
+   case nir_op_bany_fnequal4: alu->op = nir_op_fany_nequal4; break;
+   case nir_op_ball_iequal2:  alu->op = nir_op_fall_equal2; break;
+   case nir_op_ball_iequal3:  alu->op = nir_op_fall_equal3; break;
+   case nir_op_ball_iequal4:  alu->op = nir_op_fall_equal4; break;
+   case nir_op_bany_inequal2: alu->op = nir_op_fany_nequal2; break;
+   case nir_op_bany_inequal3: alu->op = nir_op_fany_nequal3; break;
+   case nir_op_bany_inequal4: alu->op = nir_op_fany_nequal4; break;
+
+   case nir_op_bcsel: alu->op = nir_op_fcsel; break;
+
+   default:
+      assert(alu->dest.dest.ssa.bit_size > 1);
+      for (unsigned i = 0; i < op_info->num_inputs; i++)
+         assert(alu->src[i].src.ssa->bit_size > 1);
+      return false;
+   }
+
+   if (alu->dest.dest.ssa.bit_size == 1)
+      alu->dest.dest.ssa.bit_size = 32;
+
+   return true;
+}
+
+static bool
+nir_lower_bool_to_float_impl(nir_function_impl *impl)
+{
+   bool progress = false;
+
+   nir_foreach_block(block, impl) {
+      nir_foreach_instr_safe(instr, block) {
+         switch (instr->type) {
+         case nir_instr_type_alu:
+            progress |= lower_alu_instr(nir_instr_as_alu(instr));
+            break;
+
+         case nir_instr_type_load_const: {
+            nir_load_const_instr *load = nir_instr_as_load_const(instr);
+            if (load->def.bit_size == 1) {
+               nir_const_value value = load->value;
+               for (unsigned i = 0; i < load->def.num_components; i++)
+                  load->value.f32[i] = value.b[i] ? 1.0f : 0.0f;
+               load->def.bit_size = 32;
+               progress = true;
+            }
+            break;
+         }
+
+         case nir_instr_type_intrinsic:
+         case nir_instr_type_ssa_undef:
+         case nir_instr_type_phi:
+         case nir_instr_type_tex:
+            nir_foreach_ssa_def(instr, rewrite_1bit_ssa_def_to_32bit,
+                                &progress);
+            break;
+
+         default:
+            nir_foreach_ssa_def(instr, assert_ssa_def_is_not_1bit, NULL);
+         }
+      }
+   }
+
+   if (progress) {
+      nir_metadata_preserve(impl, nir_metadata_block_index |
+                                  nir_metadata_dominance);
+   }
+
+   return progress;
+}
+
+bool
+nir_lower_bool_to_float(nir_shader *shader)
+{
+   bool progress = false;
+
+   nir_foreach_function(function, shader) {
+      if (function->impl && nir_lower_bool_to_float_impl(function->impl))
+         progress = true;
+   }
+
+   return progress;
+}
-- 
2.17.1



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