[Mesa-dev] [PATCH 04/16] nir: add nir_lower_bool_to_float
Dylan Baker
dylan at pnwbakers.com
Wed Dec 19 17:25:12 UTC 2018
Quoting Jonathan Marek (2018-12-19 08:39:53)
> Mainly a copy of nir_lower_bool_to_int32, but with float opcodes.
>
> Signed-off-by: Jonathan Marek <jonathan at marek.ca>
> ---
> src/compiler/Makefile.sources | 1 +
> src/compiler/nir/meson.build | 3 +-
> src/compiler/nir/nir.h | 1 +
> src/compiler/nir/nir_lower_bool_to_float.c | 165 +++++++++++++++++++++
> 4 files changed, 169 insertions(+), 1 deletion(-)
> create mode 100644 src/compiler/nir/nir_lower_bool_to_float.c
>
> diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
> index ef47bdb33b..39eaedc658 100644
> --- a/src/compiler/Makefile.sources
> +++ b/src/compiler/Makefile.sources
> @@ -231,6 +231,7 @@ NIR_FILES = \
> nir/nir_lower_atomics_to_ssbo.c \
> nir/nir_lower_bitmap.c \
> nir/nir_lower_bit_size.c \
> + nir/nir_lower_bool_to_float.c \
> nir/nir_lower_bool_to_int32.c \
> nir/nir_lower_clamp_color_outputs.c \
> nir/nir_lower_clip.c \
> diff --git a/src/compiler/nir/meson.build b/src/compiler/nir/meson.build
> index e252f64539..f1016104af 100644
> --- a/src/compiler/nir/meson.build
> +++ b/src/compiler/nir/meson.build
> @@ -114,6 +114,7 @@ files_libnir = files(
> 'nir_lower_alpha_test.c',
> 'nir_lower_atomics_to_ssbo.c',
> 'nir_lower_bitmap.c',
> + 'nir_lower_bool_to_float.c',
> 'nir_lower_bool_to_int32.c',
> 'nir_lower_clamp_color_outputs.c',
> 'nir_lower_clip.c',
> @@ -248,7 +249,7 @@ if with_tests
> include_directories : [inc_common],
> dependencies : [dep_thread, idep_gtest, idep_nir],
> link_with : libmesa_util,
> - ),
> + ),
This looks like stray whitespace?
other than that, for the build system bits:
Reviewed-by: Dylan Baker <dylan at pnwbakers.com>
> suite : ['compiler', 'nir'],
> )
>
> diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
> index 54f9c64a3a..f6d0bdf7ec 100644
> --- a/src/compiler/nir/nir.h
> +++ b/src/compiler/nir/nir.h
> @@ -2905,6 +2905,7 @@ void nir_lower_alpha_test(nir_shader *shader, enum compare_func func,
> bool alpha_to_one);
> bool nir_lower_alu(nir_shader *shader);
> bool nir_lower_alu_to_scalar(nir_shader *shader);
> +bool nir_lower_bool_to_float(nir_shader *shader);
> bool nir_lower_bool_to_int32(nir_shader *shader);
> bool nir_lower_load_const_to_scalar(nir_shader *shader);
> bool nir_lower_read_invocation_to_scalar(nir_shader *shader);
> diff --git a/src/compiler/nir/nir_lower_bool_to_float.c b/src/compiler/nir/nir_lower_bool_to_float.c
> new file mode 100644
> index 0000000000..2756a1815f
> --- /dev/null
> +++ b/src/compiler/nir/nir_lower_bool_to_float.c
> @@ -0,0 +1,165 @@
> +/*
> + * Copyright 2018 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +#include "nir.h"
> +
> +static bool
> +assert_ssa_def_is_not_1bit(nir_ssa_def *def, UNUSED void *unused)
> +{
> + assert(def->bit_size > 1);
> + return true;
> +}
> +
> +static bool
> +rewrite_1bit_ssa_def_to_32bit(nir_ssa_def *def, void *_progress)
> +{
> + bool *progress = _progress;
> + if (def->bit_size == 1) {
> + def->bit_size = 32;
> + *progress = true;
> + }
> + return true;
> +}
> +
> +static bool
> +lower_alu_instr(nir_alu_instr *alu)
> +{
> + const nir_op_info *op_info = &nir_op_infos[alu->op];
> +
> + switch (alu->op) {
> + case nir_op_vec2:
> + case nir_op_vec3:
> + case nir_op_vec4:
> + /* These we expect to have booleans but the opcode doesn't change */
> + break;
> +
> + case nir_op_b2f32: alu->op = nir_op_fmov; break;
> +
> + /* Note: we only expect these 5 opcodes with bools */
> + case nir_op_imov: alu->op = nir_op_fmov; break;
> + case nir_op_inot: alu->op = nir_op_fnot; break;
> + case nir_op_iand: alu->op = nir_op_fand; break;
> + case nir_op_ior: alu->op = nir_op_for; break;
> + case nir_op_ixor: alu->op = nir_op_fxor; break;
> +
> + /* We might want a new opcode (for the (x != 0.0) f2b op) */
> + case nir_op_f2b1: alu->op = nir_op_f2b32; break;
> + case nir_op_i2b1: alu->op = nir_op_f2b32; break;
> +
> + case nir_op_flt: alu->op = nir_op_slt; break;
> + case nir_op_fge: alu->op = nir_op_sge; break;
> + case nir_op_feq: alu->op = nir_op_seq; break;
> + case nir_op_fne: alu->op = nir_op_sne; break;
> + case nir_op_ilt: alu->op = nir_op_slt; break;
> + case nir_op_ige: alu->op = nir_op_sge; break;
> + case nir_op_ieq: alu->op = nir_op_seq; break;
> + case nir_op_ine: alu->op = nir_op_sne; break;
> + case nir_op_ult: alu->op = nir_op_slt; break;
> + case nir_op_uge: alu->op = nir_op_sge; break;
> +
> + case nir_op_ball_fequal2: alu->op = nir_op_fall_equal2; break;
> + case nir_op_ball_fequal3: alu->op = nir_op_fall_equal3; break;
> + case nir_op_ball_fequal4: alu->op = nir_op_fall_equal4; break;
> + case nir_op_bany_fnequal2: alu->op = nir_op_fany_nequal2; break;
> + case nir_op_bany_fnequal3: alu->op = nir_op_fany_nequal3; break;
> + case nir_op_bany_fnequal4: alu->op = nir_op_fany_nequal4; break;
> + case nir_op_ball_iequal2: alu->op = nir_op_fall_equal2; break;
> + case nir_op_ball_iequal3: alu->op = nir_op_fall_equal3; break;
> + case nir_op_ball_iequal4: alu->op = nir_op_fall_equal4; break;
> + case nir_op_bany_inequal2: alu->op = nir_op_fany_nequal2; break;
> + case nir_op_bany_inequal3: alu->op = nir_op_fany_nequal3; break;
> + case nir_op_bany_inequal4: alu->op = nir_op_fany_nequal4; break;
> +
> + case nir_op_bcsel: alu->op = nir_op_fcsel; break;
> +
> + default:
> + assert(alu->dest.dest.ssa.bit_size > 1);
> + for (unsigned i = 0; i < op_info->num_inputs; i++)
> + assert(alu->src[i].src.ssa->bit_size > 1);
> + return false;
> + }
> +
> + if (alu->dest.dest.ssa.bit_size == 1)
> + alu->dest.dest.ssa.bit_size = 32;
> +
> + return true;
> +}
> +
> +static bool
> +nir_lower_bool_to_float_impl(nir_function_impl *impl)
> +{
> + bool progress = false;
> +
> + nir_foreach_block(block, impl) {
> + nir_foreach_instr_safe(instr, block) {
> + switch (instr->type) {
> + case nir_instr_type_alu:
> + progress |= lower_alu_instr(nir_instr_as_alu(instr));
> + break;
> +
> + case nir_instr_type_load_const: {
> + nir_load_const_instr *load = nir_instr_as_load_const(instr);
> + if (load->def.bit_size == 1) {
> + nir_const_value value = load->value;
> + for (unsigned i = 0; i < load->def.num_components; i++)
> + load->value.f32[i] = value.b[i] ? 1.0f : 0.0f;
> + load->def.bit_size = 32;
> + progress = true;
> + }
> + break;
> + }
> +
> + case nir_instr_type_intrinsic:
> + case nir_instr_type_ssa_undef:
> + case nir_instr_type_phi:
> + case nir_instr_type_tex:
> + nir_foreach_ssa_def(instr, rewrite_1bit_ssa_def_to_32bit,
> + &progress);
> + break;
> +
> + default:
> + nir_foreach_ssa_def(instr, assert_ssa_def_is_not_1bit, NULL);
> + }
> + }
> + }
> +
> + if (progress) {
> + nir_metadata_preserve(impl, nir_metadata_block_index |
> + nir_metadata_dominance);
> + }
> +
> + return progress;
> +}
> +
> +bool
> +nir_lower_bool_to_float(nir_shader *shader)
> +{
> + bool progress = false;
> +
> + nir_foreach_function(function, shader) {
> + if (function->impl && nir_lower_bool_to_float_impl(function->impl))
> + progress = true;
> + }
> +
> + return progress;
> +}
> --
> 2.17.1
>
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