[Mesa-dev] [PATCH 1/3] mesa: Fix VAO buffer object tracking.

Mathias.Froehlich at gmx.net Mathias.Froehlich at gmx.net
Mon Feb 5 22:19:27 UTC 2018


From: Mathias Fröhlich <mathias.froehlich at web.de>

When changing the attribute binding in the VAO we also need to
account for getting rid of non vbo bits from VertexAttribBufferMask.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
Reviewed-by: Brian Paul <brianp at vmware.com>
---
 src/mesa/main/varray.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 81b8fbe8ca..2fd9de630f 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -142,6 +142,8 @@ vertex_attrib_binding(struct gl_context *ctx,
 
       if (_mesa_is_bufferobj(vao->BufferBinding[bindingIndex].BufferObj))
          vao->VertexAttribBufferMask |= array_bit;
+      else
+         vao->VertexAttribBufferMask &= ~array_bit;
 
       FLUSH_VERTICES(ctx, _NEW_ARRAY);
 
-- 
2.14.3



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