[Mesa-dev] [PATCH 3/9] r600: overhaul buffer resource query.

Roland Scheidegger sroland at vmware.com
Tue Feb 6 04:12:24 UTC 2018


Am 05.02.2018 um 05:29 schrieb Dave Airlie:
> From: Dave Airlie <airlied at redhat.com>
> 
> This cleans up and fixes the previous fix even more.
> 
> Buffers from textures start at max const,
> buffers from buffers/images come in from the 168 offset.
> 
> This fixes a bunch of:
> KHR-GL45.shader_storage_buffer_object*
> 
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
>  src/gallium/drivers/r600/r600_shader.c | 15 ++++++++-------
>  1 file changed, 8 insertions(+), 7 deletions(-)
> 
> diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
> index 8c4460a5d5..32f24c071d 100644
> --- a/src/gallium/drivers/r600/r600_shader.c
> +++ b/src/gallium/drivers/r600/r600_shader.c
> @@ -7007,7 +7007,7 @@ static int do_vtx_fetch_inst(struct r600_shader_ctx *ctx, boolean src_requires_l
>  	return 0;
>  }
>  
> -static int r600_do_buffer_txq(struct r600_shader_ctx *ctx, int reg_idx, int offset)
> +static int r600_do_buffer_txq(struct r600_shader_ctx *ctx, int reg_idx, int offset, int eg_buffer_base)

I think it would be nicer if you'd just stick to the offset parameter
here. Just add both together in the caller - as far as this function is
concerned two offsets don't really make sense.

Other than that, and for 1-3/9
Reviewed-by: Roland Scheidegger <sroland at vmware.com>


>  {
>  	struct tgsi_full_instruction *inst = &ctx->parse.FullToken.FullInstruction;
>  	int r;
> @@ -7033,7 +7033,7 @@ static int r600_do_buffer_txq(struct r600_shader_ctx *ctx, int reg_idx, int offs
>  		struct r600_bytecode_vtx vtx;
>  		memset(&vtx, 0, sizeof(vtx));
>  		vtx.op = FETCH_OP_GET_BUFFER_RESINFO;
> -		vtx.buffer_id = id + R600_MAX_CONST_BUFFERS;
> +		vtx.buffer_id = id + eg_buffer_base;
>  		vtx.fetch_type = SQ_VTX_FETCH_NO_INDEX_OFFSET;
>  		vtx.src_gpr = 0;
>  		vtx.mega_fetch_count = 16; /* no idea here really... */
> @@ -7107,7 +7107,7 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
>  		if (inst->Instruction.Opcode == TGSI_OPCODE_TXQ) {
>  			if (ctx->bc->chip_class < EVERGREEN)
>  				ctx->shader->uses_tex_buffers = true;
> -			return r600_do_buffer_txq(ctx, 1, 0);
> +			return r600_do_buffer_txq(ctx, 1, 0, R600_MAX_CONST_BUFFERS);
>  		}
>  		else if (inst->Instruction.Opcode == TGSI_OPCODE_TXF) {
>  			if (ctx->bc->chip_class < EVERGREEN)
> @@ -8821,10 +8821,11 @@ static int tgsi_resq(struct r600_shader_ctx *ctx)
>  	    (inst->Src[0].Register.File == TGSI_FILE_IMAGE && inst->Memory.Texture == TGSI_TEXTURE_BUFFER)) {
>  		if (ctx->bc->chip_class < EVERGREEN)
>  			ctx->shader->uses_tex_buffers = true;
> -		unsigned offset = 0;
> -		if (inst->Src[0].Register.File == TGSI_FILE_IMAGE)
> -			offset += R600_IMAGE_REAL_RESOURCE_OFFSET - R600_MAX_CONST_BUFFERS + ctx->shader->image_size_const_offset;
> -		return r600_do_buffer_txq(ctx, 0, offset);
> +		unsigned eg_buffer_base = 0;
> +		eg_buffer_base = R600_IMAGE_REAL_RESOURCE_OFFSET;
> +		if (inst->Src[0].Register.File == TGSI_FILE_BUFFER)
> +			eg_buffer_base += ctx->info.file_count[TGSI_FILE_IMAGE];
> +		return r600_do_buffer_txq(ctx, 0, ctx->shader->image_size_const_offset, eg_buffer_base);
>  	}
>  
>  	if (inst->Memory.Texture == TGSI_TEXTURE_CUBE_ARRAY &&
> 



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