[Mesa-dev] [PATCH 3/9] r600: overhaul buffer resource query.

Dave Airlie airlied at gmail.com
Tue Feb 6 05:04:16 UTC 2018


On 6 February 2018 at 14:12, Roland Scheidegger <sroland at vmware.com> wrote:
> Am 05.02.2018 um 05:29 schrieb Dave Airlie:
>> From: Dave Airlie <airlied at redhat.com>
>>
>> This cleans up and fixes the previous fix even more.
>>
>> Buffers from textures start at max const,
>> buffers from buffers/images come in from the 168 offset.
>>
>> This fixes a bunch of:
>> KHR-GL45.shader_storage_buffer_object*
>>
>> Signed-off-by: Dave Airlie <airlied at redhat.com>
>> ---
>>  src/gallium/drivers/r600/r600_shader.c | 15 ++++++++-------
>>  1 file changed, 8 insertions(+), 7 deletions(-)
>>
>> diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
>> index 8c4460a5d5..32f24c071d 100644
>> --- a/src/gallium/drivers/r600/r600_shader.c
>> +++ b/src/gallium/drivers/r600/r600_shader.c
>> @@ -7007,7 +7007,7 @@ static int do_vtx_fetch_inst(struct r600_shader_ctx *ctx, boolean src_requires_l
>>       return 0;
>>  }
>>
>> -static int r600_do_buffer_txq(struct r600_shader_ctx *ctx, int reg_idx, int offset)
>> +static int r600_do_buffer_txq(struct r600_shader_ctx *ctx, int reg_idx, int offset, int eg_buffer_base)
>
> I think it would be nicer if you'd just stick to the offset parameter
> here. Just add both together in the caller - as far as this function is
> concerned two offsets don't really make sense.


Well it matters for the r600 path if I'm not mistaken. It just wants
id + offset, not the MAX_CONST or
other bits.

Dave.


More information about the mesa-dev mailing list