[Mesa-dev] [PATCH 1/2] spirv: Add SpvCapabilityShaderViewportIndexLayerEXT
Iago Toral
itoral at igalia.com
Fri Feb 9 08:08:34 UTC 2018
On Sat, 2018-01-27 at 18:58 -0800, Caio Marcelo de Oliveira Filho
wrote:
> ---
>
> In the last chunk of the diff, should accepting stage of vertex
> shader
> should be conditioned on shader_viewport_index_layer?
I was going to say that we should assert that
shader_viewport_index_layer is supported, but looking at the code, if
we make it conditional on shader_viewport_index_layer it should
suffice, since in that case if the implementation doesn't support it we
will hit the vtn_fail fallback and report the error.
With that change, this patch is:
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
Iago
> src/compiler/shader_info.h | 1 +
> src/compiler/spirv/spirv_to_nir.c | 4 ++++
> src/compiler/spirv/vtn_variables.c | 2 +-
> 3 files changed, 6 insertions(+), 1 deletion(-)
>
> diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
> index 4492cad0e8..9cc68740d4 100644
> --- a/src/compiler/shader_info.h
> +++ b/src/compiler/shader_info.h
> @@ -43,6 +43,7 @@ struct spirv_supported_capabilities {
> bool multiview;
> bool variable_pointers;
> bool storage_16bit;
> + bool shader_viewport_index_layer;
> };
>
> typedef struct shader_info {
> diff --git a/src/compiler/spirv/spirv_to_nir.c
> b/src/compiler/spirv/spirv_to_nir.c
> index c6df764682..fdb2993db5 100644
> --- a/src/compiler/spirv/spirv_to_nir.c
> +++ b/src/compiler/spirv/spirv_to_nir.c
> @@ -3203,6 +3203,10 @@ vtn_handle_preamble_instruction(struct
> vtn_builder *b, SpvOp opcode,
> spv_check_supported(storage_16bit, cap);
> break;
>
> + case SpvCapabilityShaderViewportIndexLayerEXT:
> + spv_check_supported(shader_viewport_index_layer, cap);
> + break;
> +
> default:
> vtn_fail("Unhandled capability");
> }
> diff --git a/src/compiler/spirv/vtn_variables.c
> b/src/compiler/spirv/vtn_variables.c
> index eb306d0c4a..889a9b3c10 100644
> --- a/src/compiler/spirv/vtn_variables.c
> +++ b/src/compiler/spirv/vtn_variables.c
> @@ -1197,7 +1197,7 @@ vtn_get_builtin_location(struct vtn_builder *b,
> break;
> case SpvBuiltInViewportIndex:
> *location = VARYING_SLOT_VIEWPORT;
> - if (b->shader->info.stage == MESA_SHADER_GEOMETRY)
> + if (b->shader->info.stage == MESA_SHADER_GEOMETRY || b-
> >shader->info.stage == MESA_SHADER_VERTEX)
> *mode = nir_var_shader_out;
> else if (b->shader->info.stage == MESA_SHADER_FRAGMENT)
> *mode = nir_var_shader_in;
More information about the mesa-dev
mailing list