[Mesa-dev] [PATCH 03/13] vbo: Remove get_vp_mode() and enum vp_mode.

Mathias.Froehlich at gmx.net Mathias.Froehlich at gmx.net
Thu Feb 15 19:55:15 UTC 2018


From: Mathias Fröhlich <mathias.froehlich at web.de>

Is now unused.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
 src/mesa/vbo/vbo_private.h | 27 ---------------------------
 1 file changed, 27 deletions(-)

diff --git a/src/mesa/vbo/vbo_private.h b/src/mesa/vbo/vbo_private.h
index e44a521b11..49922892e5 100644
--- a/src/mesa/vbo/vbo_private.h
+++ b/src/mesa/vbo/vbo_private.h
@@ -68,33 +68,6 @@ vbo_context(struct gl_context *ctx)
 }
 
 
-/**
- * Current vertex processing mode: fixed function vs. shader.
- * In reality, fixed function is probably implemented by a shader but that's
- * not what we care about here.
- */
-enum vp_mode {
-   VP_FF,    /**< legacy / fixed function */
-   VP_SHADER, /**< ARB vertex program or GLSL vertex shader */
-   VP_MODE_MAX /**< for sizing arrays */
-};
-
-
-/**
- * Get current vertex processing mode (fixed function vs. shader).
- */
-static inline enum vp_mode
-get_vp_mode( struct gl_context *ctx )
-{
-   if (!ctx->VertexProgram._Current)
-      return VP_FF;
-   else if (ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram)
-      return VP_FF;
-   else
-      return VP_SHADER;
-}
-
-
 /**
  * Array to apply the fixed function material aliasing map to
  * an attribute value used in vbo processing inputs to an attribute
-- 
2.14.3



More information about the mesa-dev mailing list