[Mesa-dev] [PATCH 11/13] vbo: Make use of _DrawVAO from immediate mode draw

Mathias.Froehlich at gmx.net Mathias.Froehlich at gmx.net
Thu Feb 15 19:55:23 UTC 2018


From: Mathias Fröhlich <mathias.froehlich at web.de>

Finally use an internal VAO to execute immediate
mode draws. Avoid duplicate state validation
for immediate mode draws. Remove client arrays
previously used exclusively for immediate
mode draws.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
 src/mesa/vbo/vbo_context.c   |   8 +++
 src/mesa/vbo/vbo_exec.h      |   8 ---
 src/mesa/vbo/vbo_exec_api.c  |  47 +----------------
 src/mesa/vbo/vbo_exec_draw.c | 117 ++++++++++++++++++++++++-------------------
 src/mesa/vbo/vbo_private.h   |   2 +
 5 files changed, 78 insertions(+), 104 deletions(-)

diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index 1a9935d5e8..bcd87b4c40 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -30,6 +30,8 @@
 #include "math/m_eval.h"
 #include "main/vtxfmt.h"
 #include "main/api_arrayelt.h"
+#include "main/arrayobj.h"
+#include "main/varray.h"
 #include "vbo.h"
 #include "vbo_private.h"
 
@@ -252,6 +254,11 @@ _vbo_CreateContext(struct gl_context *ctx)
    if (ctx->API == API_OPENGL_COMPAT)
       vbo_save_init(ctx);
 
+   vbo->VAO = _mesa_new_vao(ctx, ~((GLuint)0));
+   /* The exec VAO assumes to have all arributes bound to binding 0 */
+   for (unsigned i = 0; i < VERT_ATTRIB_MAX; ++i)
+      _mesa_vertex_attrib_binding(ctx, vbo->VAO, i, 0, false);
+
    _math_init_eval();
 
    return GL_TRUE;
@@ -278,6 +285,7 @@ _vbo_DestroyContext(struct gl_context *ctx)
       vbo_exec_destroy(ctx);
       if (ctx->API == API_OPENGL_COMPAT)
          vbo_save_destroy(ctx);
+      _mesa_reference_vao(ctx, &vbo->VAO, NULL);
       free(vbo);
       ctx->vbo_context = NULL;
    }
diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
index b00045c7c8..07ab5cc837 100644
--- a/src/mesa/vbo/vbo_exec.h
+++ b/src/mesa/vbo/vbo_exec.h
@@ -101,14 +101,6 @@ struct vbo_exec_context
 
       /** pointers into the current 'vertex' array, declared above */
       fi_type *attrptr[VBO_ATTRIB_MAX];
-
-      struct gl_vertex_array arrays[VERT_ATTRIB_MAX];
-
-      /* According to program mode, the values above plus current
-       * values are squashed down to the 32 attributes passed to the
-       * vertex program below:
-       */
-      const struct gl_vertex_array *inputs[VERT_ATTRIB_MAX];
    } vtx;
 
    struct {
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index 64e792bfa2..317fc43d1c 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -758,7 +758,8 @@ static void GLAPIENTRY
 vbo_exec_Begin(GLenum mode)
 {
    GET_CURRENT_CONTEXT(ctx);
-   struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+   struct vbo_context *vbo = vbo_context(ctx);
+   struct vbo_exec_context *exec = &vbo->exec;
    int i;
 
    if (_mesa_inside_begin_end(ctx)) {
@@ -770,8 +771,6 @@ vbo_exec_Begin(GLenum mode)
       return;
    }
 
-   _mesa_set_drawing_arrays(ctx, exec->vtx.inputs);
-
    if (ctx->NewState) {
       _mesa_update_state(ctx);
 
@@ -1162,7 +1161,6 @@ void
 vbo_exec_vtx_init(struct vbo_exec_context *exec)
 {
    struct gl_context *ctx = exec->ctx;
-   struct vbo_context *vbo = vbo_context(ctx);
    GLuint i;
 
    /* Allocate a buffer object.  Will just reuse this object
@@ -1189,38 +1187,6 @@ vbo_exec_vtx_init(struct vbo_exec_context *exec)
       assert(i < ARRAY_SIZE(exec->vtx.active_sz));
       exec->vtx.active_sz[i] = 0;
    }
-   for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
-      assert(i < ARRAY_SIZE(exec->vtx.inputs));
-      assert(i < ARRAY_SIZE(exec->vtx.arrays));
-      exec->vtx.inputs[i] = &exec->vtx.arrays[i];
-   }
-
-   {
-      struct gl_vertex_array *arrays = exec->vtx.arrays;
-      unsigned i;
-
-      memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
-             VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
-      for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
-         struct gl_vertex_array *array;
-         array = &arrays[VERT_ATTRIB_FF(i)];
-         array->BufferObj = NULL;
-         _mesa_reference_buffer_object(ctx, &array->BufferObj,
-                                       vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
-      }
-
-      memcpy(arrays + VERT_ATTRIB_GENERIC(0),
-             &vbo->currval[VBO_ATTRIB_GENERIC0],
-             VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
-
-      for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
-         struct gl_vertex_array *array;
-         array = &arrays[VERT_ATTRIB_GENERIC(i)];
-         array->BufferObj = NULL;
-         _mesa_reference_buffer_object(ctx, &array->BufferObj,
-                           vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
-      }
-   }
 
    exec->vtx.vertex_size = 0;
 
@@ -1233,7 +1199,6 @@ vbo_exec_vtx_destroy(struct vbo_exec_context *exec)
 {
    /* using a real VBO for vertex data */
    struct gl_context *ctx = exec->ctx;
-   unsigned i;
 
    /* True VBOs should already be unmapped
     */
@@ -1247,14 +1212,6 @@ vbo_exec_vtx_destroy(struct vbo_exec_context *exec)
       }
    }
 
-   /* Drop any outstanding reference to the vertex buffer
-    */
-   for (i = 0; i < ARRAY_SIZE(exec->vtx.arrays); i++) {
-      _mesa_reference_buffer_object(ctx,
-                                    &exec->vtx.arrays[i].BufferObj,
-                                    NULL);
-   }
-
    /* Free the vertex buffer.  Unmap first if needed.
     */
    if (_mesa_bufferobj_mapped(exec->vtx.bufferobj, MAP_INTERNAL)) {
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index 4421496072..479e91d7b7 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -33,6 +33,7 @@
 #include "main/context.h"
 #include "main/enums.h"
 #include "main/state.h"
+#include "main/varray.h"
 #include "main/vtxfmt.h"
 
 #include "vbo_noop.h"
@@ -173,61 +174,73 @@ static void
 vbo_exec_bind_arrays(struct gl_context *ctx)
 {
    struct vbo_context *vbo = vbo_context(ctx);
+   struct gl_vertex_array_object *vao = vbo->VAO;
    struct vbo_exec_context *exec = &vbo->exec;
-   struct gl_vertex_array *arrays = exec->vtx.arrays;
-   GLuint attr;
-   GLbitfield varying_inputs = 0x0;
-
-   const gl_vertex_processing_mode processing_mode
-      = ctx->VertexProgram._VPMode;
-   const GLubyte * const map = _vbo_attribute_alias_map[processing_mode];
-
-   /* Grab VERT_ATTRIB_{POS,GENERIC0} from VBO_ATTRIB_POS */
-   const gl_attribute_map_mode mode = ATTRIBUTE_MAP_MODE_POSITION;
-   const GLubyte *const array_map = _mesa_vao_attribute_map[mode];
-   for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
-      const GLuint src = map[array_map[attr]];
-      const GLubyte size = exec->vtx.attrsz[src];
-
-      if (size == 0) {
-         exec->vtx.inputs[attr] = &vbo->currval[map[attr]];
-      } else {
-         GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
-            (GLbyte *)exec->vtx.vertex;
-
-         /* override the default array set above */
-         assert(attr < ARRAY_SIZE(exec->vtx.inputs));
-         assert(attr < ARRAY_SIZE(exec->vtx.arrays)); /* arrays[] */
-         exec->vtx.inputs[attr] = &arrays[attr];
-
-         if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
-            /* a real buffer obj: Ptr is an offset, not a pointer */
-            assert(exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Pointer);
-            assert(offset >= 0);
-            arrays[attr].Ptr = (GLubyte *)
-               exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset + offset;
-         }
-         else {
-            /* Ptr into ordinary app memory */
-            arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
-         }
-         arrays[attr].Size = size;
-         arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
-         const GLenum16 type = exec->vtx.attrtype[src];
-         arrays[attr].Type = type;
-         arrays[attr].Integer = vbo_attrtype_to_integer_flag(type);
-         arrays[attr].Format = GL_RGBA;
-         arrays[attr]._ElementSize = size * sizeof(GLfloat);
-         _mesa_reference_buffer_object(ctx,
-                                       &arrays[attr].BufferObj,
-                                       exec->vtx.bufferobj);
-
-         varying_inputs |= VERT_BIT(attr);
-      }
+
+   GLintptr buffer_offset;
+   if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
+      assert(exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Pointer);
+      buffer_offset = exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset;
+   } else {
+      /* Ptr into ordinary app memory */
+      buffer_offset = (GLbyte *)exec->vtx.buffer_map - (GLbyte *)NULL;
+   }
+
+   const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode;
+
+   /* Compute the bitmasks of vao_enabled arrays */
+   GLbitfield vao_enabled = _vbo_get_vao_enabled_from_vbo(mode, exec->vtx.enabled);
+
+   /* At first disable arrays no longer needed */
+   GLbitfield mask = vao->_Enabled & ~vao_enabled;
+   while (mask) {
+      const int vao_attr = u_bit_scan(&mask);
+      _mesa_disable_vertex_array_attrib(ctx, vao, vao_attr, false);
    }
+   assert((~vao_enabled & vao->_Enabled) == 0);
 
-   _mesa_set_varying_vp_inputs(ctx, varying_inputs);
+   /* Bind the buffer object */
+   _mesa_bind_vertex_buffer(ctx, vao, 0, exec->vtx.bufferobj, buffer_offset,
+                            exec->vtx.vertex_size*sizeof(GLfloat), false);
+
+   /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
+    * Note that the position/generic0 aliasing is done in the VAO.
+    */
+   const GLubyte *const vao_to_vbo_map = _vbo_attribute_alias_map[mode];
+   /* Now set the enabled arrays */
+   mask = vao_enabled;
+   while (mask) {
+      const int vao_attr = u_bit_scan(&mask);
+      const GLubyte vbo_attr = vao_to_vbo_map[vao_attr];
+
+      const GLubyte size = exec->vtx.attrsz[vbo_attr];
+      const GLenum16 type = exec->vtx.attrtype[vbo_attr];
+      const GLuint offset = (GLuint)((GLbyte *)exec->vtx.attrptr[vbo_attr] -
+                                     (GLbyte *)exec->vtx.vertex);
+
+      /* Set and enable */
+      _vbo_set_attrib_format(ctx, vao, vao_attr, buffer_offset,
+                             size, type, offset);
+      if ((vao->_Enabled & VERT_BIT(vao_attr)) == 0)
+         _mesa_enable_vertex_array_attrib(ctx, vao, vao_attr, false);
+
+      /* The vao is initially created with all bindings set to 0. */
+      assert(vao->VertexAttrib[vao_attr].BufferBindingIndex == 0);
+   }
+   assert(vao_enabled == vao->_Enabled);
+   assert(!_mesa_is_bufferobj(exec->vtx.bufferobj) ||
+          (vao_enabled & ~vao->VertexAttribBufferMask) == 0);
+
+   _mesa_update_vao_derived_arrays(ctx, vao);
+   vao->NewArrays = 0;
+
+   _mesa_set_draw_vao(ctx, vao, _vbo_get_vao_filter(mode));
+   /* The exec VAO is not immutable, so we need to set manually */
    ctx->NewDriverState |= ctx->DriverFlags.NewArray;
+
+   _mesa_set_drawing_arrays(ctx, vbo->array.inputs);
+   /* Finally update the inputs array */
+   _vbo_update_inputs(ctx, &vbo->array);
 }
 
 
@@ -379,6 +392,8 @@ vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
 
          vbo_exec_vtx_unmap(exec);
 
+         assert(ctx->NewState == 0);
+
          if (0)
             printf("%s %d %d\n", __func__, exec->vtx.prim_count,
                    exec->vtx.vert_count);
diff --git a/src/mesa/vbo/vbo_private.h b/src/mesa/vbo/vbo_private.h
index 503a533244..f991eaca0b 100644
--- a/src/mesa/vbo/vbo_private.h
+++ b/src/mesa/vbo/vbo_private.h
@@ -48,6 +48,8 @@ struct vbo_context {
    /* The array of inputs used for _DrawVAO draws. */
    struct vbo_inputs array;
 
+   struct gl_vertex_array_object *VAO;
+
    struct vbo_exec_context exec;
    struct vbo_save_context save;
 
-- 
2.14.3



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