[Mesa-dev] [PATCH 4/7] st/glsl_to_nir: set driver location for bindless images and samplers

Timothy Arceri tarceri at itsqueeze.com
Tue Feb 20 03:42:30 UTC 2018


---
 src/mesa/state_tracker/st_glsl_to_nir.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 760aee1af6..47f369a889 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -241,7 +241,8 @@ st_nir_assign_uniform_locations(struct gl_program *prog,
           uniform->interface_type != NULL)
          continue;
 
-      if (uniform->type->is_sampler() || uniform->type->is_image()) {
+      if (!uniform->data.bindless &&
+          (uniform->type->is_sampler() || uniform->type->is_image())) {
          if (uniform->type->is_sampler())
             loc = shaderidx++;
          else
-- 
2.14.3



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