[Mesa-dev] [PATCH 01/17] intel: Add a preliminary device for Ice Lake

Anuj Phogat anuj.phogat at gmail.com
Wed Feb 21 18:43:06 UTC 2018


On Wed, Feb 21, 2018 at 10:00 AM, Scott D Phillips
<scott.d.phillips at intel.com> wrote:
> Matt Turner <mattst88 at gmail.com> writes:
>
>> From: Anuj Phogat <anuj.phogat at intel.com>
>>
>> Signed-off-by: Anuj Phogat <anuj.phogat at intel.com>
>> ---
>>  include/pci_ids/i965_pci_ids.h     |  9 ++++++
>>  src/intel/common/gen_device_info.c | 56 +++++++++++++++++++++++++++++++++++++-
>>  2 files changed, 64 insertions(+), 1 deletion(-)
>>
>> diff --git a/include/pci_ids/i965_pci_ids.h b/include/pci_ids/i965_pci_ids.h
>> index feb9c582b19..81c9a5f13fb 100644
>> --- a/include/pci_ids/i965_pci_ids.h
>> +++ b/include/pci_ids/i965_pci_ids.h
>> @@ -196,3 +196,12 @@ CHIPSET(0x5A50, cnl_5x8, "Intel(R) HD Graphics (Cannonlake 5x8 GT2)")
>>  CHIPSET(0x5A51, cnl_5x8, "Intel(R) HD Graphics (Cannonlake 5x8 GT2)")
>>  CHIPSET(0x5A52, cnl_5x8, "Intel(R) HD Graphics (Cannonlake 5x8 GT2)")
>>  CHIPSET(0x5A54, cnl_5x8, "Intel(R) HD Graphics (Cannonlake 5x8 GT2)")
>> +CHIPSET(0x8A50, icl_8x8, "Intel(R) HD Graphics (Ice Lake 8x8 GT2)")
>> +CHIPSET(0x8A51, icl_8x8, "Intel(R) HD Graphics (Ice Lake 8x8 GT2)")
>> +CHIPSET(0x8A52, icl_8x8, "Intel(R) HD Graphics (Ice Lake 8x8 GT2)")
>> +CHIPSET(0x8A5A, icl_6x8, "Intel(R) HD Graphics (Ice Lake 6x8 GT1.5)")
>> +CHIPSET(0x8A5B, icl_4x8, "Intel(R) HD Graphics (Ice Lake 4x8 GT1)")
>> +CHIPSET(0x8A5C, icl_6x8, "Intel(R) HD Graphics (Ice Lake 6x8 GT1.5)")
>> +CHIPSET(0x8A5D, icl_4x8, "Intel(R) HD Graphics (Ice Lake 4x8 GT1)")
>> +CHIPSET(0x8A71, icl_1x8, "Intel(R) HD Graphics (Ice Lake 1x8 GT0.5)")
>> +CHIPSET(0xFF05, icl_8x8, "Intel(R) HD Graphics (Ice Lake Simulation)")
>
> Simulation should be removed.
>
>> diff --git a/src/intel/common/gen_device_info.c b/src/intel/common/gen_device_info.c
>> index a08a13a32a4..8bf4b6b9bb0 100644
>> --- a/src/intel/common/gen_device_info.c
>> +++ b/src/intel/common/gen_device_info.c
>> @@ -731,6 +731,49 @@ static const struct gen_device_info gen_device_info_cnl_5x8 = {
>>     .is_cannonlake = true,
>>  };
>>
>> +#define GEN11_HW_INFO                               \
>> +   .gen = 11,                                       \
>> +   .has_pln = false,                                \
>> +   .max_vs_threads = 364,                           \
>> +   .max_gs_threads = 224,                           \
>> +   .max_tcs_threads = 224,                          \
>> +   .max_tes_threads = 364,                          \
>> +   .max_cs_threads = 56,                            \
>> +   .urb = {                                         \
>> +      .size = 1024,                                 \
>> +      .min_entries = {                              \
>> +         [MESA_SHADER_VERTEX]    = 64,              \
>> +         [MESA_SHADER_TESS_EVAL] = 34,              \
>> +      },                                            \
>> +      .max_entries = {                              \
>> +         [MESA_SHADER_VERTEX]    = 2384,            \
>> +         [MESA_SHADER_TESS_CTRL] = 1032,            \
>> +         [MESA_SHADER_TESS_EVAL] = 2384,            \
>> +         [MESA_SHADER_GEOMETRY]  = 1032,            \
>> +      },                                            \
>> +   }
>> +
>> +#define GEN11_FEATURES(_gt, _slices, _l3)           \
>> +   GEN8_FEATURES,                                   \
>> +   GEN11_HW_INFO,                                   \
>> +   .gt = _gt, .num_slices = _slices, .l3_banks = _l3
>> +
>> +static const struct gen_device_info gen_device_info_icl_8x8 = {
>> +   GEN11_FEATURES(2, 1, 8),
>> +};
>> +
>> +static const struct gen_device_info gen_device_info_icl_6x8 = {
>> +   GEN11_FEATURES(1, 1, 6),
>> +};
>> +
>> +static const struct gen_device_info gen_device_info_icl_4x8 = {
>> +   GEN11_FEATURES(1, 1, 6),
>
> Should be 1, 1, 4 right?
>
We don't have device attributes listed in the docs for this SKU :(. But,
as I have understood number of subslices don't affect the number
of banks. L3 banks are part of Slice common. e.g. 1x4x8 and
1x6x8 have the same number of L3 banks.
>> +};
>> +
>> +static const struct gen_device_info gen_device_info_icl_1x8 = {
>> +   GEN11_FEATURES(1, 1, 6),
>
> 1, 1, 1 ?
>
>> +};
>> +
>>  bool
>>  gen_get_device_info(int devid, struct gen_device_info *devinfo)
>>  {
>> @@ -757,10 +800,21 @@ gen_get_device_info(int devid, struct gen_device_info *devinfo)
>>      * Extra padding can be necessary depending how the thread IDs are
>>      * calculated for a particular shader stage.
>>      */
>> -   if (devinfo->gen >= 9) {
>> +
>> +   switch(devinfo->gen) {
>> +   case 9:
>> +   case 10:
>>        devinfo->max_wm_threads = 64 /* threads-per-PSD */
>>                                * devinfo->num_slices
>>                                * 4; /* effective subslices per slice */
>> +      break;
>> +   case 11:
>> +      devinfo->max_wm_threads = 128 /* threads-per-PSD */
>> +                              * devinfo->num_slices
>> +                              * 8; /* subslices per slice */
>> +      break;
>> +   default:
>> +      break;
>>     }
>>
>>     assert(devinfo->num_slices <= ARRAY_SIZE(devinfo->num_subslices));
>> --
>> 2.16.1
>>
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