[Mesa-dev] [PATCH 01/17] intel: Add a preliminary device for Ice Lake

Scott D Phillips scott.d.phillips at intel.com
Wed Feb 21 18:00:08 UTC 2018


Matt Turner <mattst88 at gmail.com> writes:

> From: Anuj Phogat <anuj.phogat at intel.com>
>
> Signed-off-by: Anuj Phogat <anuj.phogat at intel.com>
> ---
>  include/pci_ids/i965_pci_ids.h     |  9 ++++++
>  src/intel/common/gen_device_info.c | 56 +++++++++++++++++++++++++++++++++++++-
>  2 files changed, 64 insertions(+), 1 deletion(-)
>
> diff --git a/include/pci_ids/i965_pci_ids.h b/include/pci_ids/i965_pci_ids.h
> index feb9c582b19..81c9a5f13fb 100644
> --- a/include/pci_ids/i965_pci_ids.h
> +++ b/include/pci_ids/i965_pci_ids.h
> @@ -196,3 +196,12 @@ CHIPSET(0x5A50, cnl_5x8, "Intel(R) HD Graphics (Cannonlake 5x8 GT2)")
>  CHIPSET(0x5A51, cnl_5x8, "Intel(R) HD Graphics (Cannonlake 5x8 GT2)")
>  CHIPSET(0x5A52, cnl_5x8, "Intel(R) HD Graphics (Cannonlake 5x8 GT2)")
>  CHIPSET(0x5A54, cnl_5x8, "Intel(R) HD Graphics (Cannonlake 5x8 GT2)")
> +CHIPSET(0x8A50, icl_8x8, "Intel(R) HD Graphics (Ice Lake 8x8 GT2)")
> +CHIPSET(0x8A51, icl_8x8, "Intel(R) HD Graphics (Ice Lake 8x8 GT2)")
> +CHIPSET(0x8A52, icl_8x8, "Intel(R) HD Graphics (Ice Lake 8x8 GT2)")
> +CHIPSET(0x8A5A, icl_6x8, "Intel(R) HD Graphics (Ice Lake 6x8 GT1.5)")
> +CHIPSET(0x8A5B, icl_4x8, "Intel(R) HD Graphics (Ice Lake 4x8 GT1)")
> +CHIPSET(0x8A5C, icl_6x8, "Intel(R) HD Graphics (Ice Lake 6x8 GT1.5)")
> +CHIPSET(0x8A5D, icl_4x8, "Intel(R) HD Graphics (Ice Lake 4x8 GT1)")
> +CHIPSET(0x8A71, icl_1x8, "Intel(R) HD Graphics (Ice Lake 1x8 GT0.5)")
> +CHIPSET(0xFF05, icl_8x8, "Intel(R) HD Graphics (Ice Lake Simulation)")

Simulation should be removed.

> diff --git a/src/intel/common/gen_device_info.c b/src/intel/common/gen_device_info.c
> index a08a13a32a4..8bf4b6b9bb0 100644
> --- a/src/intel/common/gen_device_info.c
> +++ b/src/intel/common/gen_device_info.c
> @@ -731,6 +731,49 @@ static const struct gen_device_info gen_device_info_cnl_5x8 = {
>     .is_cannonlake = true,
>  };
>  
> +#define GEN11_HW_INFO                               \
> +   .gen = 11,                                       \
> +   .has_pln = false,                                \
> +   .max_vs_threads = 364,                           \
> +   .max_gs_threads = 224,                           \
> +   .max_tcs_threads = 224,                          \
> +   .max_tes_threads = 364,                          \
> +   .max_cs_threads = 56,                            \
> +   .urb = {                                         \
> +      .size = 1024,                                 \
> +      .min_entries = {                              \
> +         [MESA_SHADER_VERTEX]    = 64,              \
> +         [MESA_SHADER_TESS_EVAL] = 34,              \
> +      },                                            \
> +      .max_entries = {                              \
> +         [MESA_SHADER_VERTEX]    = 2384,            \
> +         [MESA_SHADER_TESS_CTRL] = 1032,            \
> +         [MESA_SHADER_TESS_EVAL] = 2384,            \
> +         [MESA_SHADER_GEOMETRY]  = 1032,            \
> +      },                                            \
> +   }
> +
> +#define GEN11_FEATURES(_gt, _slices, _l3)           \
> +   GEN8_FEATURES,                                   \
> +   GEN11_HW_INFO,                                   \
> +   .gt = _gt, .num_slices = _slices, .l3_banks = _l3
> +
> +static const struct gen_device_info gen_device_info_icl_8x8 = {
> +   GEN11_FEATURES(2, 1, 8),
> +};
> +
> +static const struct gen_device_info gen_device_info_icl_6x8 = {
> +   GEN11_FEATURES(1, 1, 6),
> +};
> +
> +static const struct gen_device_info gen_device_info_icl_4x8 = {
> +   GEN11_FEATURES(1, 1, 6),

Should be 1, 1, 4 right?

> +};
> +
> +static const struct gen_device_info gen_device_info_icl_1x8 = {
> +   GEN11_FEATURES(1, 1, 6),

1, 1, 1 ?

> +};
> +
>  bool
>  gen_get_device_info(int devid, struct gen_device_info *devinfo)
>  {
> @@ -757,10 +800,21 @@ gen_get_device_info(int devid, struct gen_device_info *devinfo)
>      * Extra padding can be necessary depending how the thread IDs are
>      * calculated for a particular shader stage.
>      */
> -   if (devinfo->gen >= 9) {
> +
> +   switch(devinfo->gen) {
> +   case 9:
> +   case 10:
>        devinfo->max_wm_threads = 64 /* threads-per-PSD */
>                                * devinfo->num_slices
>                                * 4; /* effective subslices per slice */
> +      break;
> +   case 11:
> +      devinfo->max_wm_threads = 128 /* threads-per-PSD */
> +                              * devinfo->num_slices
> +                              * 8; /* subslices per slice */
> +      break;
> +   default:
> +      break;
>     }
>  
>     assert(devinfo->num_slices <= ARRAY_SIZE(devinfo->num_subslices));
> -- 
> 2.16.1
>
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