[Mesa-dev] [Bug 105161] Validation of KHR_blend_equation_advanced stricter than NVidia

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Feb 22 01:51:49 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=105161

Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |NOTABUG
             Status|ASSIGNED                    |RESOLVED

--- Comment #7 from Kenneth Graunke <kenneth at whitecape.org> ---
layout qualifier parsing in legacy shaders should be fixed with:

commit 183ce5e629ee973d72a3e8b3361aa2de196cc203
Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Mon Feb 19 09:35:46 2018 -0800

    glsl: Parse 'layout' as a token with advanced blending or bindless

    Both KHR_blend_equation_advanced and ARB_bindless_texture provide
    layout qualifiers, and are exposed in compatibility contexts.  We
    need to parse the layout qualifier as a token in order for those
    to work, but forgot to extend this check.

    ARB_shader_image_load_store would need a similar treatment, but we
    don't expose that in legacy OpenGL contexts.

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105161
    Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20180222/09679e73/attachment.html>


More information about the mesa-dev mailing list