[Mesa-dev] [Bug 105161] Validation of KHR_blend_equation_advanced stricter than NVidia
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Feb 22 01:51:49 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=105161
Kenneth Graunke <kenneth at whitecape.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |NOTABUG
Status|ASSIGNED |RESOLVED
--- Comment #7 from Kenneth Graunke <kenneth at whitecape.org> ---
layout qualifier parsing in legacy shaders should be fixed with:
commit 183ce5e629ee973d72a3e8b3361aa2de196cc203
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Mon Feb 19 09:35:46 2018 -0800
glsl: Parse 'layout' as a token with advanced blending or bindless
Both KHR_blend_equation_advanced and ARB_bindless_texture provide
layout qualifiers, and are exposed in compatibility contexts. We
need to parse the layout qualifier as a token in order for those
to work, but forgot to extend this check.
ARB_shader_image_load_store would need a similar treatment, but we
don't expose that in legacy OpenGL contexts.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105161
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
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