[Mesa-dev] [PATCH 01/14] ac: migrate unique index info shader info
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon Feb 26 10:23:21 UTC 2018
On 02/21/2018 02:35 AM, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> This just moves this function to an inline so the shader_info
> pass can use it.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/amd/common/ac_nir_to_llvm.c | 22 ----------------------
> src/amd/common/ac_shader_info.h | 25 +++++++++++++++++++++++++
> 2 files changed, 25 insertions(+), 22 deletions(-)
>
> diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
> index 351e6fa9efc..c21a78b1335 100644
> --- a/src/amd/common/ac_nir_to_llvm.c
> +++ b/src/amd/common/ac_nir_to_llvm.c
> @@ -148,28 +148,6 @@ static unsigned radeon_llvm_reg_index_soa(unsigned index, unsigned chan)
> return (index * 4) + chan;
> }
>
> -static unsigned shader_io_get_unique_index(gl_varying_slot slot)
> -{
> - /* handle patch indices separate */
> - if (slot == VARYING_SLOT_TESS_LEVEL_OUTER)
> - return 0;
> - if (slot == VARYING_SLOT_TESS_LEVEL_INNER)
> - return 1;
> - if (slot >= VARYING_SLOT_PATCH0 && slot <= VARYING_SLOT_TESS_MAX)
> - return 2 + (slot - VARYING_SLOT_PATCH0);
> -
> - if (slot == VARYING_SLOT_POS)
> - return 0;
> - if (slot == VARYING_SLOT_PSIZ)
> - return 1;
> - if (slot == VARYING_SLOT_CLIP_DIST0)
> - return 2;
> - /* 3 is reserved for clip dist as well */
> - if (slot >= VARYING_SLOT_VAR0 && slot <= VARYING_SLOT_VAR31)
> - return 4 + (slot - VARYING_SLOT_VAR0);
> - unreachable("illegal slot in get unique index\n");
> -}
> -
> static void set_llvm_calling_convention(LLVMValueRef func,
> gl_shader_stage stage)
> {
> diff --git a/src/amd/common/ac_shader_info.h b/src/amd/common/ac_shader_info.h
> index 7f87582930c..9574380877a 100644
> --- a/src/amd/common/ac_shader_info.h
> +++ b/src/amd/common/ac_shader_info.h
> @@ -25,6 +25,7 @@
> #define AC_SHADER_INFO_H
>
> #include "compiler/shader_enums.h"
> +#include "util/macros.h"
>
> struct nir_shader;
> struct ac_nir_compiler_options;
> @@ -66,4 +67,28 @@ ac_nir_shader_info_pass(const struct nir_shader *nir,
> const struct ac_nir_compiler_options *options,
> struct ac_shader_info *info);
>
> +
> +static __inline__ unsigned shader_io_get_unique_index(gl_varying_slot slot)
Why not only "inline"?
> +{
> + /* handle patch indices separate */
> + if (slot == VARYING_SLOT_TESS_LEVEL_OUTER)
> + return 0;
> + if (slot == VARYING_SLOT_TESS_LEVEL_INNER)
> + return 1;
> + if (slot >= VARYING_SLOT_PATCH0 && slot <= VARYING_SLOT_TESS_MAX)
> + return 2 + (slot - VARYING_SLOT_PATCH0);
> +
> + if (slot == VARYING_SLOT_POS)
> + return 0;
> + if (slot == VARYING_SLOT_PSIZ)
> + return 1;
> + if (slot == VARYING_SLOT_CLIP_DIST0)
> + return 2;
> + /* 3 is reserved for clip dist as well */
> + if (slot >= VARYING_SLOT_VAR0 && slot <= VARYING_SLOT_VAR31)
> + return 4 + (slot - VARYING_SLOT_VAR0);
> + unreachable("illegal slot in get unique index\n");
> +}
> +
> +
> #endif
>
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