[Mesa-dev] [PATCH v2] ac/nir: clean up a hack about rounding 2nd coord component
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon Feb 26 13:05:05 UTC 2018
It's basically just the opposite, and it only makes sense to
round the layer for 2D texture arrays.
v2: - add SUBPASS
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/common/ac_nir_to_llvm.c | 8 +++++---
1 file changed, 5 insertions(+), 3 deletions(-)
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 2c5a6e6cf6..b6392ae380 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -5082,9 +5082,11 @@ static void visit_tex(struct ac_nir_context *ctx, nir_tex_instr *instr)
address[count++] = coords[1];
}
if (instr->coord_components > 2) {
- /* This seems like a bit of a hack - but it passes Vulkan CTS with it */
- if (instr->sampler_dim != GLSL_SAMPLER_DIM_3D &&
- instr->sampler_dim != GLSL_SAMPLER_DIM_CUBE &&
+ if ((instr->sampler_dim == GLSL_SAMPLER_DIM_2D ||
+ instr->sampler_dim == GLSL_SAMPLER_DIM_MS ||
+ instr->sampler_dim == GLSL_SAMPLER_DIM_SUBPASS ||
+ instr->sampler_dim == GLSL_SAMPLER_DIM_SUBPASS_MS) &&
+ instr->is_array &&
instr->op != nir_texop_txf) {
coords[2] = apply_round_slice(&ctx->ac, coords[2]);
}
--
2.16.2
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