[Mesa-dev] [PATCH v2] ac/nir: clean up a hack about rounding 2nd coord component
Bas Nieuwenhuizen
basni at chromium.org
Mon Feb 26 14:06:11 UTC 2018
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
On Mon, Feb 26, 2018 at 2:05 PM, Samuel Pitoiset <samuel.pitoiset at gmail.com>
wrote:
> It's basically just the opposite, and it only makes sense to
> round the layer for 2D texture arrays.
>
> v2: - add SUBPASS
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/amd/common/ac_nir_to_llvm.c | 8 +++++---
> 1 file changed, 5 insertions(+), 3 deletions(-)
>
> diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_
> llvm.c
> index 2c5a6e6cf6..b6392ae380 100644
> --- a/src/amd/common/ac_nir_to_llvm.c
> +++ b/src/amd/common/ac_nir_to_llvm.c
> @@ -5082,9 +5082,11 @@ static void visit_tex(struct ac_nir_context *ctx,
> nir_tex_instr *instr)
> address[count++] = coords[1];
> }
> if (instr->coord_components > 2) {
> - /* This seems like a bit of a hack - but it passes
> Vulkan CTS with it */
> - if (instr->sampler_dim != GLSL_SAMPLER_DIM_3D &&
> - instr->sampler_dim != GLSL_SAMPLER_DIM_CUBE &&
> + if ((instr->sampler_dim == GLSL_SAMPLER_DIM_2D ||
> + instr->sampler_dim == GLSL_SAMPLER_DIM_MS ||
> + instr->sampler_dim ==
> GLSL_SAMPLER_DIM_SUBPASS ||
> + instr->sampler_dim ==
> GLSL_SAMPLER_DIM_SUBPASS_MS) &&
> + instr->is_array &&
> instr->op != nir_texop_txf) {
> coords[2] = apply_round_slice(&ctx->ac,
> coords[2]);
> }
> --
> 2.16.2
>
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> mesa-dev at lists.freedesktop.org
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>
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