[Mesa-dev] [PATCH] draw: don't needlessly iterate through all sampler view slots

sroland at vmware.com sroland at vmware.com
Tue Feb 27 02:35:14 UTC 2018


From: Roland Scheidegger <sroland at vmware.com>

We already stored the highest (potentially) used number.
---
 src/gallium/auxiliary/draw/draw_context.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 9791ec5..e887272 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -973,7 +973,7 @@ draw_set_sampler_views(struct draw_context *draw,
 
    for (i = 0; i < num; ++i)
       draw->sampler_views[shader_stage][i] = views[i];
-   for (i = num; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; ++i)
+   for (i = num; i < draw->num_sampler_views[shader_stage]; ++i)
       draw->sampler_views[shader_stage][i] = NULL;
 
    draw->num_sampler_views[shader_stage] = num;
-- 
2.7.4



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