[Mesa-dev] [PATCH] draw: don't needlessly iterate through all sampler view slots
sroland at vmware.com
sroland at vmware.com
Tue Feb 27 02:35:14 UTC 2018
From: Roland Scheidegger <sroland at vmware.com>
We already stored the highest (potentially) used number.
---
src/gallium/auxiliary/draw/draw_context.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 9791ec5..e887272 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -973,7 +973,7 @@ draw_set_sampler_views(struct draw_context *draw,
for (i = 0; i < num; ++i)
draw->sampler_views[shader_stage][i] = views[i];
- for (i = num; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; ++i)
+ for (i = num; i < draw->num_sampler_views[shader_stage]; ++i)
draw->sampler_views[shader_stage][i] = NULL;
draw->num_sampler_views[shader_stage] = num;
--
2.7.4
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