[Mesa-dev] [PATCH 2/2] radeonsi/nir: disable vertex_id_zero_based lowering

Marek Olšák maraeo at gmail.com
Tue Feb 27 19:31:34 UTC 2018


For the series:

Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Marek

On Tue, Feb 27, 2018 at 3:10 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> The lowering is incompatable with how the radeonsi backend works.
>
> Fixes piglit test:
> ./bin/arb_shader_draw_parameters-basevertex vertexid-zerobased -auto
> ---
>  src/gallium/drivers/radeonsi/si_get.c | 1 -
>  1 file changed, 1 deletion(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_get.c b/src/gallium/drivers/radeonsi/si_get.c
> index 998ef8d268..e9657602f3 100644
> --- a/src/gallium/drivers/radeonsi/si_get.c
> +++ b/src/gallium/drivers/radeonsi/si_get.c
> @@ -492,7 +492,6 @@ static int si_get_shader_param(struct pipe_screen* pscreen,
>  }
>
>  static const struct nir_shader_compiler_options nir_options = {
> -       .vertex_id_zero_based = true,
>         .lower_scmp = true,
>         .lower_flrp32 = true,
>         .lower_flrp64 = true,
> --
> 2.14.3
>
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