[Mesa-dev] [PATCH 16/21] intel/isl: Support Ys and Yf in isl_surf_get_uncompressed_surf

Pohjolainen, Topi topi.pohjolainen at gmail.com
Wed Feb 28 17:37:11 UTC 2018


On Thu, Feb 22, 2018 at 11:06:56PM -0800, Jason Ekstrand wrote:
> ---
>  src/intel/isl/isl.c | 47 ++++++++++++++++++++++++++++++++++++++++++++++-
>  1 file changed, 46 insertions(+), 1 deletion(-)
> 
> diff --git a/src/intel/isl/isl.c b/src/intel/isl/isl.c
> index 74e248d..f93db0c 100644
> --- a/src/intel/isl/isl.c
> +++ b/src/intel/isl/isl.c
> @@ -2419,7 +2419,52 @@ isl_surf_get_uncompressed_surf(const struct isl_device *dev,
>     const uint32_t ucompr_width = isl_align_div_npot(view_width, fmtl->bw);
>     const uint32_t ucompr_height = isl_align_div_npot(view_height, fmtl->bh);
>  
> -   {
> +   if (isl_tiling_is_std_y(surf->tiling)) {
> +      /* Offset to the given miplevel.  Because we're using standard tilings
> +       * with no miptail, arrays and 3D textures should just work so long as
> +       * we have the right array stride in the end.
> +       */
> +      isl_surf_get_image_offset_B_tile_el(surf, view->base_level, 0, 0,
> +                                          offset_B, x_offset_sa, y_offset_sa);
> +      /* Ys and Yf should have no intratile X or Y offset */
> +      assert(*x_offset_sa == 0 && *y_offset_sa == 0);
> +
> +      /* Save off the array pitch */
> +      const uint32_t array_pitch_el_rows = surf->array_pitch_el_rows;

We are not modifying 'surf' and we can just use "surf->array_pitch_el_rows"
directly later on?

Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>

> +
> +      const uint32_t view_depth =
> +         isl_minify(surf->logical_level0_px.depth, view->base_level);
> +      const uint32_t ucompr_depth = isl_align_div_npot(view_depth, fmtl->bd);
> +
> +      bool ok UNUSED;
> +      ok = isl_surf_init(dev, ucompr_surf,
> +                         .dim = surf->dim,
> +                         .format = view->format,
> +                         .width = ucompr_width,
> +                         .height = ucompr_height,
> +                         .depth = ucompr_depth,
> +                         .levels = 1,
> +                         .array_len = surf->logical_level0_px.array_len,
> +                         .samples = surf->samples,
> +                         .row_pitch = surf->row_pitch,
> +                         .usage = surf->usage,
> +                         .tiling_flags = (1u << surf->tiling));
> +      assert(ok);
> +
> +      /* Use the array pitch from the original surface.  This way 2D arrays
> +       * and 3D textures should work properly, just with one LOD.
> +       */
> +      assert(ucompr_surf->array_pitch_el_rows <= array_pitch_el_rows);
> +      ucompr_surf->array_pitch_el_rows = array_pitch_el_rows;
> +
> +      /* The newly created image represents only the one miplevel so we
> +       * need to adjust the view accordingly.  Because we offset it to
> +       * miplevel but used a Z and array slice of 0, the array range can be
> +       * left alone.
> +       */
> +      *ucompr_view = *view;
> +      ucompr_view->base_level = 0;
> +   } else {
>        /* For legacy tilings, we just make a new 2D surface which represents
>         * the single slice of the main surface.  Due to hardware restrictions
>         * with intratile offsets, we can only handle a single slice.
> -- 
> 2.5.0.400.gff86faf
> 
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