[Mesa-dev] [PATCH 16/21] intel/isl: Support Ys and Yf in isl_surf_get_uncompressed_surf
Jason Ekstrand
jason at jlekstrand.net
Wed Feb 28 17:55:07 UTC 2018
On February 28, 2018 09:37:15 "Pohjolainen, Topi"
<topi.pohjolainen at gmail.com> wrote:
> On Thu, Feb 22, 2018 at 11:06:56PM -0800, Jason Ekstrand wrote:
>> ---
>> src/intel/isl/isl.c | 47 ++++++++++++++++++++++++++++++++++++++++++++++-
>> 1 file changed, 46 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/intel/isl/isl.c b/src/intel/isl/isl.c
>> index 74e248d..f93db0c 100644
>> --- a/src/intel/isl/isl.c
>> +++ b/src/intel/isl/isl.c
>> @@ -2419,7 +2419,52 @@ isl_surf_get_uncompressed_surf(const struct
>> isl_device *dev,
>> const uint32_t ucompr_width = isl_align_div_npot(view_width, fmtl->bw);
>> const uint32_t ucompr_height = isl_align_div_npot(view_height, fmtl->bh);
>>
>> - {
>> + if (isl_tiling_is_std_y(surf->tiling)) {
>> + /* Offset to the given miplevel. Because we're using standard tilings
>> + * with no miptail, arrays and 3D textures should just work so long as
>> + * we have the right array stride in the end.
>> + */
>> + isl_surf_get_image_offset_B_tile_el(surf, view->base_level, 0, 0,
>> + offset_B, x_offset_sa, y_offset_sa);
>> + /* Ys and Yf should have no intratile X or Y offset */
>> + assert(*x_offset_sa == 0 && *y_offset_sa == 0);
>> +
>> + /* Save off the array pitch */
>> + const uint32_t array_pitch_el_rows = surf->array_pitch_el_rows;
>
> We are not modifying 'surf' and we can just use "surf->array_pitch_el_rows"
> directly later on?
I wanted the function to be something you can call with surf ==
ucompr_surf. BLORP takes advantage of this.
> Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
>
>> +
>> + const uint32_t view_depth =
>> + isl_minify(surf->logical_level0_px.depth, view->base_level);
>> + const uint32_t ucompr_depth = isl_align_div_npot(view_depth, fmtl->bd);
>> +
>> + bool ok UNUSED;
>> + ok = isl_surf_init(dev, ucompr_surf,
>> + .dim = surf->dim,
>> + .format = view->format,
>> + .width = ucompr_width,
>> + .height = ucompr_height,
>> + .depth = ucompr_depth,
>> + .levels = 1,
>> + .array_len = surf->logical_level0_px.array_len,
>> + .samples = surf->samples,
>> + .row_pitch = surf->row_pitch,
>> + .usage = surf->usage,
>> + .tiling_flags = (1u << surf->tiling));
>> + assert(ok);
>> +
>> + /* Use the array pitch from the original surface. This way 2D arrays
>> + * and 3D textures should work properly, just with one LOD.
>> + */
>> + assert(ucompr_surf->array_pitch_el_rows <= array_pitch_el_rows);
>> + ucompr_surf->array_pitch_el_rows = array_pitch_el_rows;
>> +
>> + /* The newly created image represents only the one miplevel so we
>> + * need to adjust the view accordingly. Because we offset it to
>> + * miplevel but used a Z and array slice of 0, the array range can be
>> + * left alone.
>> + */
>> + *ucompr_view = *view;
>> + ucompr_view->base_level = 0;
>> + } else {
>> /* For legacy tilings, we just make a new 2D surface which represents
>> * the single slice of the main surface. Due to hardware restrictions
>> * with intratile offsets, we can only handle a single slice.
>> --
>> 2.5.0.400.gff86faf
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list