[Mesa-dev] [PATCH v2 01/31] st/nir: treat tess shader input/outputs the same as geom shaders
Karol Herbst
kherbst at redhat.com
Thu Jan 4 15:01:47 UTC 2018
this is enough to get tessellation working in Unigine heaven
Signed-off-by: Karol Herbst <kherbst at redhat.com>
---
src/mesa/state_tracker/st_glsl_to_nir.cpp | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 276450a64a..5683dfcccc 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -675,7 +675,9 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog,
&nir->num_outputs,
nir->info.stage);
st_nir_fixup_varying_slots(st, &nir->outputs);
- } else if (nir->info.stage == MESA_SHADER_GEOMETRY) {
+ } else if (nir->info.stage == MESA_SHADER_GEOMETRY ||
+ nir->info.stage == MESA_SHADER_TESS_CTRL ||
+ nir->info.stage == MESA_SHADER_TESS_EVAL) {
sort_varyings(&nir->inputs);
st_nir_assign_var_locations(&nir->inputs,
&nir->num_inputs,
--
2.14.3
More information about the mesa-dev
mailing list