[Mesa-dev] [PATCH v2 01/31] st/nir: treat tess shader input/outputs the same as geom shaders
Marek Olšák
maraeo at gmail.com
Thu Jan 4 17:30:12 UTC 2018
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Thu, Jan 4, 2018 at 4:01 PM, Karol Herbst <kherbst at redhat.com> wrote:
> this is enough to get tessellation working in Unigine heaven
>
> Signed-off-by: Karol Herbst <kherbst at redhat.com>
> ---
> src/mesa/state_tracker/st_glsl_to_nir.cpp | 4 +++-
> 1 file changed, 3 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> index 276450a64a..5683dfcccc 100644
> --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> @@ -675,7 +675,9 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog,
> &nir->num_outputs,
> nir->info.stage);
> st_nir_fixup_varying_slots(st, &nir->outputs);
> - } else if (nir->info.stage == MESA_SHADER_GEOMETRY) {
> + } else if (nir->info.stage == MESA_SHADER_GEOMETRY ||
> + nir->info.stage == MESA_SHADER_TESS_CTRL ||
> + nir->info.stage == MESA_SHADER_TESS_EVAL) {
> sort_varyings(&nir->inputs);
> st_nir_assign_var_locations(&nir->inputs,
> &nir->num_inputs,
> --
> 2.14.3
>
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