[Mesa-dev] [RFC 01/10] glsl: cleanup shader_cache header guard
Tapani Pälli
tapani.palli at intel.com
Tue Jan 9 07:48:13 UTC 2018
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
src/compiler/glsl/shader_cache.h | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/compiler/glsl/shader_cache.h b/src/compiler/glsl/shader_cache.h
index c0598f37e8..eeefb3aeb2 100644
--- a/src/compiler/glsl/shader_cache.h
+++ b/src/compiler/glsl/shader_cache.h
@@ -21,8 +21,8 @@
* DEALINGS IN THE SOFTWARE.
*/
-#ifndef SHADER_CACHE
-#define SHADER_CACHE
+#ifndef SHADER_CACHE_H
+#define SHADER_CACHE_H
#include "util/disk_cache.h"
@@ -34,4 +34,4 @@ bool
shader_cache_read_program_metadata(struct gl_context *ctx,
struct gl_shader_program *prog);
-#endif /* GLSL_SYMBOL_TABLE */
+#endif /* SHADER_CACHE_H */
--
2.14.3
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