[Mesa-dev] [RFC 01/10] glsl: cleanup shader_cache header guard
Timothy Arceri
tarceri at itsqueeze.com
Wed Jan 10 23:08:13 UTC 2018
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
On 09/01/18 18:48, Tapani Pälli wrote:
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/compiler/glsl/shader_cache.h | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/compiler/glsl/shader_cache.h b/src/compiler/glsl/shader_cache.h
> index c0598f37e8..eeefb3aeb2 100644
> --- a/src/compiler/glsl/shader_cache.h
> +++ b/src/compiler/glsl/shader_cache.h
> @@ -21,8 +21,8 @@
> * DEALINGS IN THE SOFTWARE.
> */
>
> -#ifndef SHADER_CACHE
> -#define SHADER_CACHE
> +#ifndef SHADER_CACHE_H
> +#define SHADER_CACHE_H
>
> #include "util/disk_cache.h"
>
> @@ -34,4 +34,4 @@ bool
> shader_cache_read_program_metadata(struct gl_context *ctx,
> struct gl_shader_program *prog);
>
> -#endif /* GLSL_SYMBOL_TABLE */
> +#endif /* SHADER_CACHE_H */
>
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