[Mesa-dev] [RFC 04/10] glsl: add function to create unique string from shader program
Eric Engestrom
eric.engestrom at imgtec.com
Tue Jan 9 14:30:00 UTC 2018
On Tuesday, 2018-01-09 09:48:16 +0200, Tapani Pälli wrote:
> Patch moves existing functionality from shader_cache_read_program_metadata
> to a helper function.
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/compiler/Makefile.sources | 1 +
> src/compiler/glsl/meson.build | 1 +
> src/compiler/glsl/program.cpp | 88 ++++++++++++++++++++++++++++++++++++++
> src/compiler/glsl/program.h | 12 ++++--
> src/compiler/glsl/shader_cache.cpp | 55 +-----------------------
> 5 files changed, 100 insertions(+), 57 deletions(-)
> create mode 100644 src/compiler/glsl/program.cpp
>
[snip]
> diff --git a/src/compiler/glsl/program.h b/src/compiler/glsl/program.h
> index 480379b10b..ae349113e0 100644
> --- a/src/compiler/glsl/program.h
> +++ b/src/compiler/glsl/program.h
> @@ -25,18 +25,22 @@
> #ifndef GLSL_PROGRAM_H
> #define GLSL_PROGRAM_H
>
> -#ifdef __cplusplus
> -extern "C" {
> -#endif
> -
> struct gl_context;
> struct gl_shader;
> struct gl_shader_program;
>
> +#ifdef __cplusplus
> +extern "C" {
> +#endif
> +
Unrelated hunk, but also I'm not convinced this is right. Either C++
does mangle struct names and this needs to be inside the `extern "C"`,
or it doesn't and moving it outside won't change anything, right?
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