[Mesa-dev] [RFC 04/10] glsl: add function to create unique string from shader program
Tapani Pälli
tapani.palli at intel.com
Wed Jan 10 08:47:28 UTC 2018
On 01/09/2018 04:30 PM, Eric Engestrom wrote:
> On Tuesday, 2018-01-09 09:48:16 +0200, Tapani Pälli wrote:
>> Patch moves existing functionality from shader_cache_read_program_metadata
>> to a helper function.
>>
>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>> ---
>> src/compiler/Makefile.sources | 1 +
>> src/compiler/glsl/meson.build | 1 +
>> src/compiler/glsl/program.cpp | 88 ++++++++++++++++++++++++++++++++++++++
>> src/compiler/glsl/program.h | 12 ++++--
>> src/compiler/glsl/shader_cache.cpp | 55 +-----------------------
>> 5 files changed, 100 insertions(+), 57 deletions(-)
>> create mode 100644 src/compiler/glsl/program.cpp
>>
> [snip]
>> diff --git a/src/compiler/glsl/program.h b/src/compiler/glsl/program.h
>> index 480379b10b..ae349113e0 100644
>> --- a/src/compiler/glsl/program.h
>> +++ b/src/compiler/glsl/program.h
>> @@ -25,18 +25,22 @@
>> #ifndef GLSL_PROGRAM_H
>> #define GLSL_PROGRAM_H
>>
>> -#ifdef __cplusplus
>> -extern "C" {
>> -#endif
>> -
>> struct gl_context;
>> struct gl_shader;
>> struct gl_shader_program;
>>
>> +#ifdef __cplusplus
>> +extern "C" {
>> +#endif
>> +
>
> Unrelated hunk, but also I'm not convinced this is right. Either C++
> does mangle struct names and this needs to be inside the `extern "C"`,
> or it doesn't and moving it outside won't change anything, right?
>
Yes this is not needed, I can't recall what happened here but will
remove this hunk!
// Tapani
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