[Mesa-dev] [PATCH 04/21] r600/sb: add tess/compute initial state registers.
Dave Airlie
airlied at gmail.com
Thu Jan 11 02:28:05 UTC 2018
On 11 January 2018 at 12:19, Roland Scheidegger <sroland at vmware.com> wrote:
> Am 10.01.2018 um 07:48 schrieb Dave Airlie:
>> From: Dave Airlie <airlied at redhat.com>
>>
>> This stops them being optimised out.
>> ---
>> src/gallium/drivers/r600/sb/sb_bc_parser.cpp | 5 ++++-
>> 1 file changed, 4 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/gallium/drivers/r600/sb/sb_bc_parser.cpp b/src/gallium/drivers/r600/sb/sb_bc_parser.cpp
>> index ae92a767b4..de3984f596 100644
>> --- a/src/gallium/drivers/r600/sb/sb_bc_parser.cpp
>> +++ b/src/gallium/drivers/r600/sb/sb_bc_parser.cpp
>> @@ -149,11 +149,14 @@ int bc_parser::parse_decls() {
>> }
>> }
>>
>> - if (sh->target == TARGET_VS || sh->target == TARGET_ES || sh->target == TARGET_HS)
>> + if (sh->target == TARGET_VS || sh->target == TARGET_ES || sh->target == TARGET_HS || sh->target == TARGET_LS)
>> sh->add_input(0, 1, 0x0F);
>> else if (sh->target == TARGET_GS) {
>> sh->add_input(0, 1, 0x0F);
>> sh->add_input(1, 1, 0x0F);
>> + } else if (sh->target == TARGET_COMPUTE) {
>> + sh->add_input(0, 1, 0x0F);
>> + sh->add_input(1, 1, 0x0F);
> For compute, won't you never get here because the !pshader clause
> above will catch it?
> By the looks of it, !pshader clause would catch both fetch and compute
> shaders, and add add 2 preloaded regs, albeit for fetch shader I have no
> idea why it would reserve 2 (I think should be same as vs, just 1).
That path is for OpenCL shaders I'm pretty sure for GLSL compute shaders
we definitely should be hitting this path.
Dave.
>
> But otherwise looks good.
> For 0,1,2
> Reviewed-by: Roland Scheidegger <sroland at vmware.com>
>
>> }
>>
>> bool ps_interp = ctx.hw_class >= HW_CLASS_EVERGREEN
>>
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