[Mesa-dev] [PATCH 04/21] r600/sb: add tess/compute initial state registers.
Roland Scheidegger
sroland at vmware.com
Thu Jan 11 02:19:44 UTC 2018
Am 10.01.2018 um 07:48 schrieb Dave Airlie:
> From: Dave Airlie <airlied at redhat.com>
>
> This stops them being optimised out.
> ---
> src/gallium/drivers/r600/sb/sb_bc_parser.cpp | 5 ++++-
> 1 file changed, 4 insertions(+), 1 deletion(-)
>
> diff --git a/src/gallium/drivers/r600/sb/sb_bc_parser.cpp b/src/gallium/drivers/r600/sb/sb_bc_parser.cpp
> index ae92a767b4..de3984f596 100644
> --- a/src/gallium/drivers/r600/sb/sb_bc_parser.cpp
> +++ b/src/gallium/drivers/r600/sb/sb_bc_parser.cpp
> @@ -149,11 +149,14 @@ int bc_parser::parse_decls() {
> }
> }
>
> - if (sh->target == TARGET_VS || sh->target == TARGET_ES || sh->target == TARGET_HS)
> + if (sh->target == TARGET_VS || sh->target == TARGET_ES || sh->target == TARGET_HS || sh->target == TARGET_LS)
> sh->add_input(0, 1, 0x0F);
> else if (sh->target == TARGET_GS) {
> sh->add_input(0, 1, 0x0F);
> sh->add_input(1, 1, 0x0F);
> + } else if (sh->target == TARGET_COMPUTE) {
> + sh->add_input(0, 1, 0x0F);
> + sh->add_input(1, 1, 0x0F);
For compute, won't you never get here because the !pshader clause
above will catch it?
By the looks of it, !pshader clause would catch both fetch and compute
shaders, and add add 2 preloaded regs, albeit for fetch shader I have no
idea why it would reserve 2 (I think should be same as vs, just 1).
But otherwise looks good.
For 0,1,2
Reviewed-by: Roland Scheidegger <sroland at vmware.com>
> }
>
> bool ps_interp = ctx.hw_class >= HW_CLASS_EVERGREEN
>
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