[Mesa-dev] [PATCH 0/7] EGL_ANDROID_blob_cache

Nicolai Hähnle nhaehnle at gmail.com
Wed Jan 17 11:34:45 UTC 2018


On 15.01.2018 13:31, Tapani Pälli wrote:
> Hello;
> 
> Here's a refactored series of EGL_ANDROID_blob_cache. Now cache
> functions are stored in disk_cache struct and the functionality
> called within existing disk_cache put/get code. Problems/errors
> that existed with earlier series are gone.
> 
> On Android cache index file is created to MESA_GLSL_CACHE_DIR
> and blobs are  generated under '/data/user_de/0' in application
> specific paths:

Can't we let the "cache index" be managed by the ANDROID_blob_cache as 
well? That seems to me more in the spirit of what that extension is 
about, and would avoid polluting stuff like /sdcard.

The cache index file is used for two purposes:

- Keeping track of the size of the cache. This use is obsoleted enterely 
by ANDROID_blob_cache.

- Keeping track of keys where only their presence is relevant and no 
data is associated. These could easily be treated as empty (0 byte 
sized) blobs.

Cheers,
Nicolai



> 
> androidia_64:/ # find /data/user_de/0/ -name *shader*
> /data/user_de/0/com.android.settings/code_cache/com.android.opengl.shaders_cache
> /data/user_de/0/com.android.gallery3d/code_cache/com.android.opengl.shaders_cache
> /data/user_de/0/com.android.systemui/code_cache/com.android.opengl.shaders_cache
> /data/user_de/0/com.rovio.angrybirdsspace.ads/code_cache/com.android.opengl.shaders_cache
> 
> (this part is managed by Android but may be interesting to know).
> 
> Also SurfaceFlinger manages its own cache as seen in the log output:
> 01-15 07:40:26.329  2129  2129 D SurfaceFlinger: shader cache generated - 24 shaders in 57.687504 ms
> 
> I'm not sure if /sdcard is sane default but I've tried everything
> else (/cache, /data/cache) and failed because of permission errors.
> 
> Thanks;
> 
> Tapani Pälli (7):
>    dri: add interface for EGL_ANDROID_blob_cache extension
>    egl: add support for EGL_ANDROID_blob_cache
>    disk cache: add callback functionality
>    disk cache: support setting MESA_GLSL_CACHE_DIR at compile time
>    i965: add __DRI2_BLOB support and set cache functions
>    android: ignore MESA_GLSL_CACHE_DISABLE setting
>    android: set '/sdcard/' as MESA_GLSL_CACHE_DIR by default
> 
>   Android.common.mk                          |  1 +
>   include/GL/internal/dri_interface.h        | 26 +++++++++++++-
>   src/egl/drivers/dri2/egl_dri2.c            | 43 ++++++++++++++++++++++++
>   src/egl/drivers/dri2/egl_dri2.h            |  4 +++
>   src/egl/main/eglapi.c                      | 29 ++++++++++++++++
>   src/egl/main/eglapi.h                      |  4 +++
>   src/egl/main/egldisplay.h                  |  3 ++
>   src/egl/main/eglentrypoint.h               |  1 +
>   src/mesa/drivers/dri/i965/brw_disk_cache.c |  2 ++
>   src/mesa/drivers/dri/i965/intel_screen.c   | 21 ++++++++++++
>   src/util/disk_cache.c                      | 54 +++++++++++++++++++++++++++++-
>   src/util/disk_cache.h                      | 19 +++++++++++
>   12 files changed, 205 insertions(+), 2 deletions(-)
> 


-- 
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.


More information about the mesa-dev mailing list