[Mesa-dev] [PATCH 0/7] EGL_ANDROID_blob_cache
Nicolai Hähnle
nhaehnle at gmail.com
Wed Jan 17 11:34:45 UTC 2018
On 15.01.2018 13:31, Tapani Pälli wrote:
> Hello;
>
> Here's a refactored series of EGL_ANDROID_blob_cache. Now cache
> functions are stored in disk_cache struct and the functionality
> called within existing disk_cache put/get code. Problems/errors
> that existed with earlier series are gone.
>
> On Android cache index file is created to MESA_GLSL_CACHE_DIR
> and blobs are generated under '/data/user_de/0' in application
> specific paths:
Can't we let the "cache index" be managed by the ANDROID_blob_cache as
well? That seems to me more in the spirit of what that extension is
about, and would avoid polluting stuff like /sdcard.
The cache index file is used for two purposes:
- Keeping track of the size of the cache. This use is obsoleted enterely
by ANDROID_blob_cache.
- Keeping track of keys where only their presence is relevant and no
data is associated. These could easily be treated as empty (0 byte
sized) blobs.
Cheers,
Nicolai
>
> androidia_64:/ # find /data/user_de/0/ -name *shader*
> /data/user_de/0/com.android.settings/code_cache/com.android.opengl.shaders_cache
> /data/user_de/0/com.android.gallery3d/code_cache/com.android.opengl.shaders_cache
> /data/user_de/0/com.android.systemui/code_cache/com.android.opengl.shaders_cache
> /data/user_de/0/com.rovio.angrybirdsspace.ads/code_cache/com.android.opengl.shaders_cache
>
> (this part is managed by Android but may be interesting to know).
>
> Also SurfaceFlinger manages its own cache as seen in the log output:
> 01-15 07:40:26.329 2129 2129 D SurfaceFlinger: shader cache generated - 24 shaders in 57.687504 ms
>
> I'm not sure if /sdcard is sane default but I've tried everything
> else (/cache, /data/cache) and failed because of permission errors.
>
> Thanks;
>
> Tapani Pälli (7):
> dri: add interface for EGL_ANDROID_blob_cache extension
> egl: add support for EGL_ANDROID_blob_cache
> disk cache: add callback functionality
> disk cache: support setting MESA_GLSL_CACHE_DIR at compile time
> i965: add __DRI2_BLOB support and set cache functions
> android: ignore MESA_GLSL_CACHE_DISABLE setting
> android: set '/sdcard/' as MESA_GLSL_CACHE_DIR by default
>
> Android.common.mk | 1 +
> include/GL/internal/dri_interface.h | 26 +++++++++++++-
> src/egl/drivers/dri2/egl_dri2.c | 43 ++++++++++++++++++++++++
> src/egl/drivers/dri2/egl_dri2.h | 4 +++
> src/egl/main/eglapi.c | 29 ++++++++++++++++
> src/egl/main/eglapi.h | 4 +++
> src/egl/main/egldisplay.h | 3 ++
> src/egl/main/eglentrypoint.h | 1 +
> src/mesa/drivers/dri/i965/brw_disk_cache.c | 2 ++
> src/mesa/drivers/dri/i965/intel_screen.c | 21 ++++++++++++
> src/util/disk_cache.c | 54 +++++++++++++++++++++++++++++-
> src/util/disk_cache.h | 19 +++++++++++
> 12 files changed, 205 insertions(+), 2 deletions(-)
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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