[Mesa-dev] [PATCH 7/7] android: set '/sdcard/' as MESA_GLSL_CACHE_DIR by default
Tapani Pälli
tapani.palli at intel.com
Fri Jan 19 06:08:17 UTC 2018
On 01/18/2018 08:18 PM, Jordan Justen wrote:
> On 2018-01-15 04:31:43, Tapani Pälli wrote:
>> This can/should be modified depending on needs. AFAIK by default,
>> this is the only path that can be read/written to by anyone.
>>
>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>> ---
>> Android.common.mk | 1 +
>> 1 file changed, 1 insertion(+)
>>
>> diff --git a/Android.common.mk b/Android.common.mk
>> index 52dc7bff3b..7edbbfc0f2 100644
>> --- a/Android.common.mk
>> +++ b/Android.common.mk
>> @@ -47,6 +47,7 @@ LOCAL_CFLAGS += \
>> LOCAL_CFLAGS += \
>> -DANDROID_API_LEVEL=$(PLATFORM_SDK_VERSION) \
>> -DENABLE_SHADER_CACHE \
>> + -DMESA_GLSL_CACHE_DIR="/sdcard" \
>
> Is this used when EGL_ANDROID_blob_cache is being used?
>
> My thought is that if we are running under android with
> EGL_ANDROID_blob_cache, then we should never attempt to write any
> files with src/util/disk_cache.c. This might cause a little rework,
> since the shader cache want to write/manage the index file, but can we
> skip this and only use the blob cache read/write function when
> EGL_ANDROID_blob_cache is available?
I'm a bit pessimistic about that. Since cache location depends on
running app that would mean every app has it's own index (that not
really a problem though but is different from desktop). The big problem
I see there that index will be then 'just another cache entry', I'll
have to get more familiar with Android's implementation to see if there
would be way to make this entry 'special' so that it would not touch it.
// Tapani
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