[Mesa-dev] [PATCH 7/7] android: set '/sdcard/' as MESA_GLSL_CACHE_DIR by default

Jordan Justen jordan.l.justen at intel.com
Fri Jan 19 09:22:15 UTC 2018


On 2018-01-18 22:08:17, Tapani Pälli wrote:
> 
> 
> On 01/18/2018 08:18 PM, Jordan Justen wrote:
> > On 2018-01-15 04:31:43, Tapani Pälli wrote:
> >> This can/should be modified depending on needs. AFAIK by default,
> >> this is the only path that can be read/written to by anyone.
> >>
> >> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> >> ---
> >>   Android.common.mk | 1 +
> >>   1 file changed, 1 insertion(+)
> >>
> >> diff --git a/Android.common.mk b/Android.common.mk
> >> index 52dc7bff3b..7edbbfc0f2 100644
> >> --- a/Android.common.mk
> >> +++ b/Android.common.mk
> >> @@ -47,6 +47,7 @@ LOCAL_CFLAGS += \
> >>   LOCAL_CFLAGS += \
> >>          -DANDROID_API_LEVEL=$(PLATFORM_SDK_VERSION) \
> >>          -DENABLE_SHADER_CACHE \
> >> +       -DMESA_GLSL_CACHE_DIR="/sdcard" \
> > 
> > Is this used when EGL_ANDROID_blob_cache is being used?
> > 
> > My thought is that if we are running under android with
> > EGL_ANDROID_blob_cache, then we should never attempt to write any
> > files with src/util/disk_cache.c. This might cause a little rework,
> > since the shader cache want to write/manage the index file, but can we
> > skip this and only use the blob cache read/write function when
> > EGL_ANDROID_blob_cache is available?
> 
> I'm a bit pessimistic about that. Since cache location depends on 
> running app that would mean every app has it's own index (that not 
> really a problem though but is different from desktop).

I suspect that the blob_cache is app specific. Therefore it also makes
sense that the index would be app specific.

> The big problem I see there that index will be then 'just another
> cache entry', I'll have to get more familiar with Android's
> implementation to see if there would be way to make this entry
> 'special' so that it would not touch it.

My suggestion was that we should scrap the index entirely when in
EGL_ANDROID_blob_cache mode. Essentially the Android OS is managing
the cache index for us, so hopefully we don't need to maintain one.

I wouldn't be surprise if you told me that I'm not thinking about
something that the disk cache provides that EGL_ANDROID_blob_cache
couldn't, but it seems like we could rely on the OS to manage the
index.

-Jordan


More information about the mesa-dev mailing list