[Mesa-dev] [PATCH 2/2] glsl: add image and sampler (un)packing support to glsl to nir
Timothy Arceri
tarceri at itsqueeze.com
Fri Jan 19 04:12:19 UTC 2018
This is needed for ARB_bindless_texture support.
---
src/compiler/glsl/glsl_to_nir.cpp | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 4e3e9c4610..1a579f41cd 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -1645,11 +1645,15 @@ nir_visitor::visit(ir_expression *ir)
case ir_unop_unpack_half_2x16:
result = nir_unpack_half_2x16(&b, srcs[0]);
break;
+ case ir_unop_pack_sampler_2x32:
+ case ir_unop_pack_image_2x32:
case ir_unop_pack_double_2x32:
case ir_unop_pack_int_2x32:
case ir_unop_pack_uint_2x32:
result = nir_pack_64_2x32(&b, srcs[0]);
break;
+ case ir_unop_unpack_sampler_2x32:
+ case ir_unop_unpack_image_2x32:
case ir_unop_unpack_double_2x32:
case ir_unop_unpack_int_2x32:
case ir_unop_unpack_uint_2x32:
--
2.14.3
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