[Mesa-dev] [PATCH 1/2] intel/compiler: fix first_component for 64-bit types on vertex inputs

Iago Toral Quiroga itoral at igalia.com
Fri Jan 19 08:17:06 UTC 2018


Divide it by two as we do for other stages. This is because the
component layout qualifier is always in 32-bit units.

Fixes issues in a new CTS test (still WIP):
KHR-GL45.enhanced_layouts.varying_double_components
---
 src/intel/compiler/brw_fs_nir.cpp | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp
index 0d775649303..7a6346a4b5d 100644
--- a/src/intel/compiler/brw_fs_nir.cpp
+++ b/src/intel/compiler/brw_fs_nir.cpp
@@ -2420,6 +2420,9 @@ fs_visitor::nir_emit_vs_intrinsic(const fs_builder &bld,
       assert(const_offset && "Indirect input loads not allowed");
       src = offset(src, bld, const_offset->u32[0]);
 
+      if (type_sz(type) == 8)
+         first_component /= 2;
+
       for (unsigned j = 0; j < num_components; j++) {
          bld.MOV(offset(dest, bld, j), offset(src, bld, j + first_component));
       }
-- 
2.14.1



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