[Mesa-dev] [PATCH 2/2] i965/compiler: clean up nir_intrinsic_load_input for vertex shaders
Iago Toral Quiroga
itoral at igalia.com
Fri Jan 19 08:17:07 UTC 2018
This code to re-set the type of the source and destination is not
necessary since we never manipulate the types. Looks like a
left over from a time where we had to retype to float temporarily
to handle 64-bit inputs.
---
src/intel/compiler/brw_fs_nir.cpp | 13 ++-----------
1 file changed, 2 insertions(+), 11 deletions(-)
diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp
index 7a6346a4b5d..8efec34cc9d 100644
--- a/src/intel/compiler/brw_fs_nir.cpp
+++ b/src/intel/compiler/brw_fs_nir.cpp
@@ -2414,28 +2414,19 @@ fs_visitor::nir_emit_vs_intrinsic(const fs_builder &bld,
fs_reg src = fs_reg(ATTR, nir_intrinsic_base(instr) * 4, dest.type);
unsigned first_component = nir_intrinsic_component(instr);
unsigned num_components = instr->num_components;
- enum brw_reg_type type = dest.type;
nir_const_value *const_offset = nir_src_as_const_value(instr->src[0]);
assert(const_offset && "Indirect input loads not allowed");
src = offset(src, bld, const_offset->u32[0]);
- if (type_sz(type) == 8)
+ if (type_sz(dest.type) == 8)
first_component /= 2;
for (unsigned j = 0; j < num_components; j++) {
bld.MOV(offset(dest, bld, j), offset(src, bld, j + first_component));
}
- if (type == BRW_REGISTER_TYPE_DF) {
- /* Once the double vector is read, set again its original register
- * type to continue with normal execution.
- */
- src = retype(src, type);
- dest = retype(dest, type);
- }
-
- if (type_sz(src.type) == 8) {
+ if (type_sz(dest.type) == 8) {
shuffle_32bit_load_result_to_64bit_data(bld,
dest,
retype(dest, BRW_REGISTER_TYPE_F),
--
2.14.1
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