[Mesa-dev] [PATCH v3 6/8] i965: Don't request GLSL IR lowering of gl_VertexID

Antia Puentes apuentes at igalia.com
Thu Jan 25 18:15:42 UTC 2018


From: Ian Romanick <ian.d.romanick at intel.com>

Let the lowering in NIR handle it instead.

This hurts one shader that occurs twice in shader-db (SynMark GSCloth)
on IVB and HSW.  No other shaders or platforms were affected.

total cycles in shared programs: 253438422 -> 253438426 (0.00%)
cycles in affected programs: 412 -> 416 (0.97%)
helped: 0
HURT: 2

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Antia Puentes <apuentes at igalia.com>
---
 src/mesa/drivers/dri/i965/brw_context.c | 1 -
 1 file changed, 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 9ed8bc64bb3..7775468f98a 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -590,7 +590,6 @@ brw_initialize_context_constants(struct brw_context *brw)
       ctx->Const.QuadsFollowProvokingVertexConvention = false;
 
    ctx->Const.NativeIntegers = true;
-   ctx->Const.VertexID_is_zero_based = true;
 
    /* Regarding the CMP instruction, the Ivybridge PRM says:
     *
-- 
2.14.1



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