[Mesa-dev] [PATCH v3 6/8] i965: Don't request GLSL IR lowering of gl_VertexID
Antia Puentes
apuentes at igalia.com
Thu Jan 25 18:15:42 UTC 2018
From: Ian Romanick <ian.d.romanick at intel.com>
Let the lowering in NIR handle it instead.
This hurts one shader that occurs twice in shader-db (SynMark GSCloth)
on IVB and HSW. No other shaders or platforms were affected.
total cycles in shared programs: 253438422 -> 253438426 (0.00%)
cycles in affected programs: 412 -> 416 (0.97%)
helped: 0
HURT: 2
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Antia Puentes <apuentes at igalia.com>
---
src/mesa/drivers/dri/i965/brw_context.c | 1 -
1 file changed, 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index 9ed8bc64bb3..7775468f98a 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -590,7 +590,6 @@ brw_initialize_context_constants(struct brw_context *brw)
ctx->Const.QuadsFollowProvokingVertexConvention = false;
ctx->Const.NativeIntegers = true;
- ctx->Const.VertexID_is_zero_based = true;
/* Regarding the CMP instruction, the Ivybridge PRM says:
*
--
2.14.1
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