[Mesa-dev] [PATCH v3 4/8] intel: Handle firstvertex in an identical way to BaseVertex

Antia Puentes apuentes at igalia.com
Thu Jan 25 18:15:40 UTC 2018


Until we set gl_BaseVertex to zero for non-indexed draw calls
both have an identical value.

The Vertex Elements are kept like that:
* VE 1: <BaseVertex/firstvertex, BaseInstance, VertexID, InstanceID>
* VE 2: <Draw ID, 0, 0, 0>
---
 src/intel/compiler/brw_nir.c                  |  3 +++
 src/intel/compiler/brw_vec4.cpp               |  1 +
 src/mesa/drivers/dri/i965/brw_context.h       |  8 ++++++--
 src/mesa/drivers/dri/i965/brw_draw.c          | 14 +++++++++-----
 src/mesa/drivers/dri/i965/brw_draw_upload.c   |  7 +++++--
 src/mesa/drivers/dri/i965/genX_state_upload.c | 11 +++++++----
 6 files changed, 31 insertions(+), 13 deletions(-)

diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
index dbddef0d04d..34b1e44adf0 100644
--- a/src/intel/compiler/brw_nir.c
+++ b/src/intel/compiler/brw_nir.c
@@ -239,6 +239,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
    const bool has_sgvs =
       nir->info.system_values_read &
       (BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) |
+       BITFIELD64_BIT(SYSTEM_VALUE_FIRST_VERTEX) |
        BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) |
        BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) |
        BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID));
@@ -261,6 +262,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
 
             switch (intrin->intrinsic) {
             case nir_intrinsic_load_base_vertex:
+            case nir_intrinsic_load_first_vertex:
             case nir_intrinsic_load_base_instance:
             case nir_intrinsic_load_vertex_id_zero_base:
             case nir_intrinsic_load_instance_id:
@@ -278,6 +280,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
                nir_intrinsic_set_base(load, num_inputs);
                switch (intrin->intrinsic) {
                case nir_intrinsic_load_base_vertex:
+               case nir_intrinsic_load_first_vertex:
                   nir_intrinsic_set_component(load, 0);
                   break;
                case nir_intrinsic_load_base_instance:
diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp
index 36e17d77d47..06c79630119 100644
--- a/src/intel/compiler/brw_vec4.cpp
+++ b/src/intel/compiler/brw_vec4.cpp
@@ -2788,6 +2788,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
     */
    if (shader->info.system_values_read &
        (BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) |
+        BITFIELD64_BIT(SYSTEM_VALUE_FIRST_VERTEX) |
         BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) |
         BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) |
         BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID))) {
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 9046acd175c..0a20706567e 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -881,8 +881,12 @@ struct brw_context
 
    struct {
       struct {
-         /** The value of gl_BaseVertex for the current _mesa_prim. */
-         int gl_basevertex;
+         /**
+          * Either the value of gl_BaseVertex for indexed draw calls or the
+          * value of the argument <first> for non-indexed draw calls for the
+          * current _mesa_prim.
+          */
+         int firstvertex;
 
          /** The value of gl_BaseInstance for the current _mesa_prim. */
          int gl_baseinstance;
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 50cf8b12c74..a1a5161fd35 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -816,25 +816,29 @@ brw_draw_single_prim(struct gl_context *ctx,
     * always flag if the shader uses one of the values. For direct draws,
     * we only flag if the values change.
     */
-   const int new_basevertex =
+   const int new_firstvertex =
       prim->indexed ? prim->basevertex : prim->start;
    const int new_baseinstance = prim->base_instance;
    const struct brw_vs_prog_data *vs_prog_data =
       brw_vs_prog_data(brw->vs.base.prog_data);
    if (prim_id > 0) {
-      const bool uses_draw_parameters =
+      const bool uses_firstvertex =
          vs_prog_data->uses_basevertex ||
+         vs_prog_data->uses_firstvertex;
+
+      const bool uses_draw_parameters =
+         uses_firstvertex ||
          vs_prog_data->uses_baseinstance;
 
       if ((uses_draw_parameters && prim->is_indirect) ||
-          (vs_prog_data->uses_basevertex &&
-           brw->draw.params.gl_basevertex != new_basevertex) ||
+          (uses_firstvertex &&
+           brw->draw.params.firstvertex != new_firstvertex) ||
           (vs_prog_data->uses_baseinstance &&
            brw->draw.params.gl_baseinstance != new_baseinstance))
          brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
    }
 
-   brw->draw.params.gl_basevertex = new_basevertex;
+   brw->draw.params.firstvertex = new_firstvertex;
    brw->draw.params.gl_baseinstance = new_baseinstance;
    brw_bo_unreference(brw->draw.draw_params_bo);
 
diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
index 9b81999ea05..52bf752bff9 100644
--- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
@@ -696,8 +696,11 @@ brw_prepare_shader_draw_parameters(struct brw_context *brw)
    const struct brw_vs_prog_data *vs_prog_data =
       brw_vs_prog_data(brw->vs.base.prog_data);
 
-   /* For non-indirect draws, upload gl_BaseVertex. */
-   if ((vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance) &&
+   const bool uses_firstvertex =
+      vs_prog_data->uses_basevertex || vs_prog_data->uses_firstvertex;
+
+   /* For non-indirect draws, upload the shader draw parameters */
+   if ((uses_firstvertex || vs_prog_data->uses_baseinstance) &&
        brw->draw.draw_params_bo == NULL) {
       intel_upload_data(brw, &brw->draw.params, sizeof(brw->draw.params), 4,
 			&brw->draw.draw_params_bo,
diff --git a/src/mesa/drivers/dri/i965/genX_state_upload.c b/src/mesa/drivers/dri/i965/genX_state_upload.c
index d0a980f9730..2f2a573fd05 100644
--- a/src/mesa/drivers/dri/i965/genX_state_upload.c
+++ b/src/mesa/drivers/dri/i965/genX_state_upload.c
@@ -488,7 +488,10 @@ genX(emit_vertices)(struct brw_context *brw)
    }
 #endif
 
-   const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
+   const bool uses_firstvertex =
+      vs_prog_data->uses_basevertex || vs_prog_data->uses_firstvertex;
+
+   const bool needs_sgvs_element = (uses_firstvertex ||
                                     vs_prog_data->uses_baseinstance ||
                                     vs_prog_data->uses_instanceid ||
                                     vs_prog_data->uses_vertexid);
@@ -533,7 +536,7 @@ genX(emit_vertices)(struct brw_context *brw)
 
    /* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
    const bool uses_draw_params =
-      vs_prog_data->uses_basevertex ||
+      uses_firstvertex ||
       vs_prog_data->uses_baseinstance;
    const unsigned nr_buffers = brw->vb.nr_buffers +
       uses_draw_params + vs_prog_data->uses_drawid;
@@ -711,7 +714,7 @@ genX(emit_vertices)(struct brw_context *brw)
       };
 
 #if GEN_GEN >= 8
-      if (vs_prog_data->uses_basevertex ||
+      if (uses_firstvertex ||
           vs_prog_data->uses_baseinstance) {
          elem_state.VertexBufferIndex = brw->vb.nr_buffers;
          elem_state.SourceElementFormat = (enum GENX(SURFACE_FORMAT)) ISL_FORMAT_R32G32_UINT;
@@ -721,7 +724,7 @@ genX(emit_vertices)(struct brw_context *brw)
 #else
       elem_state.VertexBufferIndex = brw->vb.nr_buffers;
       elem_state.SourceElementFormat = (enum GENX(SURFACE_FORMAT)) ISL_FORMAT_R32G32_UINT;
-      if (vs_prog_data->uses_basevertex)
+      if (uses_firstvertex)
          elem_state.Component0Control = VFCOMP_STORE_SRC;
 
       if (vs_prog_data->uses_baseinstance)
-- 
2.14.1



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