[Mesa-dev] [PATCH shaderdb 1/2] run: fall back to v3.1 core ctx if v3.2 fails
Rob Clark
robdclark at gmail.com
Sun Jan 28 00:08:46 UTC 2018
On Sat, Jan 27, 2018 at 7:02 PM, Matt Turner <mattst88 at gmail.com> wrote:
> On Sat, Jan 27, 2018 at 10:06 AM, Rob Clark <robdclark at gmail.com> wrote:
>> Signed-off-by: Rob Clark <robdclark at gmail.com>
>> ---
>> run.c | 12 ++++++++++++
>> 1 file changed, 12 insertions(+)
>>
>> diff --git a/run.c b/run.c
>> index 69fe23d..20a0a6a 100644
>> --- a/run.c
>> +++ b/run.c
>> @@ -520,6 +520,18 @@ main(int argc, char **argv)
>> };
>> EGLContext core_ctx = eglCreateContext(egl_dpy, cfg, EGL_NO_CONTEXT,
>> attribs);
>> +
>> + if (core_ctx == EGL_NO_CONTEXT) {
>> + static const EGLint attribs_31[] = {
>> + EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR,
>> + EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR,
>
> Profiles are only introduced in v3.2. I can't see how this can work.
>
entirely possible by accident.. not quite sure when shader-db started
asking for 3.2 core profile, but that broke things for freedreno (and
this patch "fixed" things)
BR,
-R
>> + EGL_CONTEXT_MAJOR_VERSION_KHR, 3,
>> + EGL_CONTEXT_MINOR_VERSION_KHR, 1,
>> + EGL_NONE
>> + };
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