[Mesa-dev] [PATCH 7/8] mesa: Reduce ffvertex_prog state_key to 36 bytes.
Brian Paul
brianp at vmware.com
Mon Jan 29 16:05:57 UTC 2018
On 01/27/2018 12:09 PM, Mathias.Froehlich at gmx.net wrote:
> From: Mathias Fröhlich <mathias.froehlich at web.de>
>
> Using lower alignment restrictions for the
> state key fields finally yields to a smaller hasing
"hashing" And this 3-line comment could fit into two lines.
> state key.
>
> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
The series looks good tome.
Reviewed-by: Brian Paul <brianp at vmware.com>
Can you push this or do you need me to do it?
-Brian
> ---
> src/mesa/main/ffvertex_prog.c | 29 +++++++++++++++--------------
> 1 file changed, 15 insertions(+), 14 deletions(-)
>
> diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
> index 964d7079e1..172ab698db 100644
> --- a/src/mesa/main/ffvertex_prog.c
> +++ b/src/mesa/main/ffvertex_prog.c
> @@ -51,6 +51,10 @@
> #define NUM_UNITS MAX2(MAX_TEXTURE_COORD_UNITS, MAX_LIGHTS)
>
> struct state_key {
> + GLbitfield varying_vp_inputs;
> +
> + unsigned fragprog_inputs_read:12;
> +
> unsigned light_color_material_mask:12;
> unsigned light_global_enabled:1;
> unsigned light_local_viewer:1;
> @@ -63,22 +67,19 @@ struct state_key {
> unsigned fog_distance_mode:2;
> unsigned separate_specular:1;
> unsigned point_attenuated:1;
> - unsigned fragprog_inputs_read:12;
> -
> - GLbitfield varying_vp_inputs;
>
> struct {
> - unsigned light_enabled:1;
> - unsigned light_eyepos3_is_zero:1;
> - unsigned light_spotcutoff_is_180:1;
> - unsigned light_attenuated:1;
> - unsigned texmat_enabled:1;
> - unsigned coord_replace:1;
> - unsigned texgen_enabled:1;
> - unsigned texgen_mode0:4;
> - unsigned texgen_mode1:4;
> - unsigned texgen_mode2:4;
> - unsigned texgen_mode3:4;
> + unsigned char light_enabled:1;
> + unsigned char light_eyepos3_is_zero:1;
> + unsigned char light_spotcutoff_is_180:1;
> + unsigned char light_attenuated:1;
> + unsigned char texmat_enabled:1;
> + unsigned char coord_replace:1;
> + unsigned char texgen_enabled:1;
> + unsigned char texgen_mode0:4;
> + unsigned char texgen_mode1:4;
> + unsigned char texgen_mode2:4;
> + unsigned char texgen_mode3:4;
> } unit[NUM_UNITS];
> };
>
>
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