[Mesa-dev] [PATCH 4/5] st/mesa: don't translate blend state when color writes are disabled
Marek Olšák
maraeo at gmail.com
Wed Jan 31 19:55:14 UTC 2018
From: Marek Olšák <marek.olsak at amd.com>
---
src/mesa/state_tracker/st_atom_blend.c | 10 ++++++----
1 file changed, 6 insertions(+), 4 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_blend.c b/src/mesa/state_tracker/st_atom_blend.c
index 62042a6..24ef09b 100644
--- a/src/mesa/state_tracker/st_atom_blend.c
+++ b/src/mesa/state_tracker/st_atom_blend.c
@@ -146,29 +146,34 @@ st_update_blend( struct st_context *st )
const struct gl_context *ctx = st->ctx;
unsigned num_state = 1;
unsigned i;
memset(blend, 0, sizeof(*blend));
if (blend_per_rt(ctx) || colormask_per_rt(ctx)) {
num_state = ctx->Const.MaxDrawBuffers;
blend->independent_blend_enable = 1;
}
+
+ for (i = 0; i < num_state; i++)
+ blend->rt[i].colormask = GET_COLORMASK(ctx->Color.ColorMask, i);
+
if (ctx->Color.ColorLogicOpEnabled) {
/* logicop enabled */
blend->logicop_enable = 1;
blend->logicop_func = ctx->Color._LogicOp;
}
else if (ctx->Color.BlendEnabled && !ctx->Color._AdvancedBlendMode) {
/* blending enabled */
for (i = 0; i < num_state; i++) {
- if (!(ctx->Color.BlendEnabled & (1 << i)))
+ if (!(ctx->Color.BlendEnabled & (1 << i)) ||
+ !blend->rt[i].colormask)
continue;
blend->rt[i].blend_enable = 1;
blend->rt[i].rgb_func =
translate_blend(ctx->Color.Blend[i].EquationRGB);
if (ctx->Color.Blend[i].EquationRGB == GL_MIN ||
ctx->Color.Blend[i].EquationRGB == GL_MAX) {
/* Min/max are special */
blend->rt[i].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
@@ -195,23 +200,20 @@ st_update_blend( struct st_context *st )
translate_blend(ctx->Color.Blend[i].SrcA);
blend->rt[i].alpha_dst_factor =
translate_blend(ctx->Color.Blend[i].DstA);
}
}
}
else {
/* no blending / logicop */
}
- for (i = 0; i < num_state; i++)
- blend->rt[i].colormask = GET_COLORMASK(ctx->Color.ColorMask, i);
-
blend->dither = ctx->Color.DitherFlag;
if (_mesa_is_multisample_enabled(ctx) &&
!(ctx->DrawBuffer->_IntegerBuffers & 0x1)) {
/* Unlike in gallium/d3d10 these operations are only performed
* if both msaa is enabled and we have a multisample buffer.
*/
blend->alpha_to_coverage = ctx->Multisample.SampleAlphaToCoverage;
blend->alpha_to_one = ctx->Multisample.SampleAlphaToOne;
}
--
2.7.4
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