[Mesa-dev] [PATCH] util/drirc: turn on force_glsl_extensions_warn for No Mans Sky

Timothy Arceri tarceri at itsqueeze.com
Wed Jul 4 00:41:52 UTC 2018


The game forgets to enable multiple extensions in its shaders, one
of those extesions is EXT_texture_array. But enabling this config
entry fixes at least one other rendering issue that enabling
EXT_texture_array on its own doesn't fix.
---
 src/util/drirc | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/util/drirc b/src/util/drirc
index 7f91035ae8b..8ece875e34f 100644
--- a/src/util/drirc
+++ b/src/util/drirc
@@ -181,6 +181,10 @@ TODO: document the other workarounds.
             <option name="allow_glsl_relaxed_es" value="true"/>
         </application>
 
+        <application name="No Mans Sky" executable="NMS.exe">
+            <option name="force_glsl_extensions_warn" value="true" />
+        </application>
+
         <!-- The GL thread whitelist is below, workarounds are above.
              Keep it that way. -->
 
-- 
2.17.1



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