[Mesa-dev] [PATCH] util/drirc: turn on force_glsl_extensions_warn for No Mans Sky

Marek Olšák maraeo at gmail.com
Thu Jul 5 02:56:47 UTC 2018


Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Marek

On Tue, Jul 3, 2018 at 8:41 PM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> The game forgets to enable multiple extensions in its shaders, one
> of those extesions is EXT_texture_array. But enabling this config
> entry fixes at least one other rendering issue that enabling
> EXT_texture_array on its own doesn't fix.
> ---
>  src/util/drirc | 4 ++++
>  1 file changed, 4 insertions(+)
>
> diff --git a/src/util/drirc b/src/util/drirc
> index 7f91035ae8b..8ece875e34f 100644
> --- a/src/util/drirc
> +++ b/src/util/drirc
> @@ -181,6 +181,10 @@ TODO: document the other workarounds.
>              <option name="allow_glsl_relaxed_es" value="true"/>
>          </application>
>
> +        <application name="No Mans Sky" executable="NMS.exe">
> +            <option name="force_glsl_extensions_warn" value="true" />
> +        </application>
> +
>          <!-- The GL thread whitelist is below, workarounds are above.
>               Keep it that way. -->
>
> --
> 2.17.1
>
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