[Mesa-dev] [Bug 107295] Access violation on glDrawArrays with count >= 2048
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Jul 19 15:49:42 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=107295
Bug ID: 107295
Summary: Access violation on glDrawArrays with count >= 2048
Product: Mesa
Version: 18.0
Hardware: x86 (IA32)
OS: Windows (All)
Status: NEW
Severity: major
Priority: medium
Component: Drivers/Gallium/llvmpipe
Assignee: mesa-dev at lists.freedesktop.org
Reporter: paul at binksoftware.nl
QA Contact: mesa-dev at lists.freedesktop.org
I found this issue first on a 10.x version. The issue still remains in version
18.0.
I use an OpenGL 3.3 Core context and a set of shaders that converts points to
simple flat shaded cones using a geometry shader given the following:
* Position, normal and color as vertex attributes
* Base radius and length as uniforms
The cones are made out of 8 sides (16 triangles total including the base).
Calling glDrawArrays(GL_POINTS, 0, 3000) will cause an access violation in the
DLL (opengl32). All points are stored into a single buffer object described by
a VAO. Further testing shows that the maximum count that will not crash is
2047. Splitting the call works fine, i.e.:
glDrawArrays(GL_POINTS, 0, 1500)
glDrawArrays(GL_POINTS, 1500, 1500)
According to llvmpipe, the maximum recommended vertex count for draw range
elements is 3000 (there's no specific value for just glDrawArrays). This is
just a recommended value, where larger values may only decrease performance,
but it's already crashing way before 3000 is reached.
--
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20180719/966a1dc5/attachment.html>
More information about the mesa-dev
mailing list