[Mesa-dev] [PATCH 13/15] nir/linker: Add the start of a pure-NIR linker for XFB

Alejandro Piñeiro apinheiro at igalia.com
Fri Jul 20 15:08:42 UTC 2018


From: Neil Roberts <nroberts at igalia.com>

v2: ignore names on purpose, for consistency with other places where
    we are doing the same (Alejandro)
---
 src/compiler/Makefile.sources       |   1 +
 src/compiler/glsl/gl_nir_link_xfb.c | 289 ++++++++++++++++++++++++++++++++++++
 src/compiler/glsl/gl_nir_linker.h   |   3 +
 src/compiler/glsl/meson.build       |   1 +
 4 files changed, 294 insertions(+)
 create mode 100644 src/compiler/glsl/gl_nir_link_xfb.c

diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index db4dd1e89f4..fe9f607d2b1 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -31,6 +31,7 @@ LIBGLSL_FILES = \
 	glsl/gl_nir_link_atomics.c \
 	glsl/gl_nir_link_uniform_initializers.c \
 	glsl/gl_nir_link_uniforms.c \
+	glsl/gl_nir_link_xfb.c \
 	glsl/gl_nir_linker.c \
 	glsl/gl_nir_linker.h \
 	glsl/gl_nir.h \
diff --git a/src/compiler/glsl/gl_nir_link_xfb.c b/src/compiler/glsl/gl_nir_link_xfb.c
new file mode 100644
index 00000000000..7b6106ee1d4
--- /dev/null
+++ b/src/compiler/glsl/gl_nir_link_xfb.c
@@ -0,0 +1,289 @@
+/*
+ * Copyright © 2018 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "nir.h"
+#include "gl_nir_linker.h"
+#include "ir_uniform.h" /* for gl_uniform_storage */
+#include "linker_util.h"
+#include "main/context.h"
+
+/* This file do the common link for GLSL transform feedback, using NIR,
+ * instead of IR as the counter-part glsl/link_varyings.cpp
+ *
+ * Also note that this is tailored for ARB_gl_spirv needs and particularities
+ */
+
+struct active_xfb_varying {
+   nir_variable *var;
+};
+
+struct active_xfb_buffer {
+   GLuint stride;
+   GLuint num_varyings;
+};
+
+struct active_xfb_varying_array {
+   unsigned num_varyings;
+   unsigned num_outputs;
+   unsigned buffer_size;
+   struct active_xfb_varying *varyings;
+   struct active_xfb_buffer buffers[MAX_FEEDBACK_BUFFERS];
+};
+
+static unsigned
+get_num_outputs(nir_variable *var)
+{
+   return glsl_count_attribute_slots(var->type,
+                                     false /* is_vertex_input */);
+}
+
+static void
+add_xfb_varying(struct active_xfb_varying_array *array,
+                nir_variable *var)
+{
+   if (array->num_varyings >= array->buffer_size) {
+      if (array->buffer_size == 0)
+         array->buffer_size = 1;
+      else
+         array->buffer_size *= 2;
+
+      array->varyings = realloc(array->varyings,
+                                sizeof(*array->varyings) *
+                                array->buffer_size);
+   }
+
+   array->varyings[array->num_varyings].var = var;
+   array->num_varyings++;
+
+   array->num_outputs += get_num_outputs(var);
+}
+
+static int
+cmp_xfb_offset(const void *x_generic, const void *y_generic)
+{
+   const struct active_xfb_varying *x = x_generic;
+   const struct active_xfb_varying *y = y_generic;
+
+   if (x->var->data.xfb_buffer != y->var->data.xfb_buffer)
+      return x->var->data.xfb_buffer - y->var->data.xfb_buffer;
+   return x->var->data.offset - y->var->data.offset;
+}
+
+static void
+get_active_xfb_varyings(struct gl_shader_program *prog,
+                        struct active_xfb_varying_array *array)
+{
+   for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
+      struct gl_linked_shader *sh = prog->_LinkedShaders[i];
+      if (sh == NULL)
+         continue;
+
+      nir_shader *nir = sh->Program->nir;
+
+      nir_foreach_variable(var, &nir->outputs) {
+         if (var->data.explicit_xfb_buffer &&
+             var->data.explicit_xfb_stride &&
+             var->data.xfb_buffer < MAX_FEEDBACK_BUFFERS) {
+            array->buffers[var->data.xfb_buffer].stride =
+               var->data.xfb_stride;
+         }
+
+         if (!var->data.explicit_xfb_buffer ||
+             !var->data.explicit_offset)
+            continue;
+
+         array->buffers[var->data.xfb_buffer].num_varyings++;
+
+         add_xfb_varying(array, var);
+      }
+   }
+
+   qsort(array->varyings,
+         array->num_varyings,
+         sizeof(*array->varyings),
+         cmp_xfb_offset);
+}
+
+static unsigned
+add_varying_outputs(nir_variable *var,
+                    const struct glsl_type *type,
+                    unsigned location_offset,
+                    unsigned dest_offset,
+                    struct gl_transform_feedback_output *output)
+{
+   unsigned num_outputs = 0;
+
+   if (glsl_type_is_array(type) || glsl_type_is_matrix(type)) {
+      unsigned length = glsl_get_length(type);
+      const struct glsl_type *child_type = glsl_get_array_element(type);
+      unsigned component_slots = glsl_get_component_slots(child_type);
+
+      for (unsigned i = 0; i < length; i++) {
+         unsigned child_outputs = add_varying_outputs(var,
+                                                      child_type,
+                                                      location_offset,
+                                                      dest_offset,
+                                                      output + num_outputs);
+         num_outputs += child_outputs;
+         location_offset += child_outputs;
+         dest_offset += component_slots;
+      }
+   } else if (glsl_type_is_struct(type)) {
+      unsigned length = glsl_get_length(type);
+      for (unsigned i = 0; i < length; i++) {
+         const struct glsl_type *child_type = glsl_get_struct_field(type, i);
+         unsigned child_outputs = add_varying_outputs(var,
+                                                      child_type,
+                                                      location_offset,
+                                                      dest_offset,
+                                                      output + num_outputs);
+         num_outputs += child_outputs;
+         location_offset += child_outputs;
+         dest_offset += glsl_get_component_slots(child_type);
+      }
+   } else {
+      unsigned location = var->data.location + location_offset;
+      unsigned location_frac = var->data.location_frac;
+      unsigned num_components = glsl_get_component_slots(type);
+
+      while (num_components > 0) {
+         unsigned output_size = MIN2(num_components, 4 - location_frac);
+
+         output->OutputRegister = location;
+         output->OutputBuffer = var->data.xfb_buffer;
+         output->NumComponents = output_size;
+         output->StreamId = var->data.stream;
+         output->DstOffset = var->data.offset / 4 + dest_offset;
+         output->ComponentOffset = location_frac;
+
+         dest_offset += output_size;
+         num_components -= output_size;
+         num_outputs++;
+         output++;
+         location++;
+         location_frac = 0;
+      }
+   }
+
+   return num_outputs;
+}
+
+void
+gl_nir_link_assign_xfb_resources(struct gl_context *ctx,
+                                 struct gl_shader_program *prog)
+{
+   /* This is intended to work with SPIR-V shaders so it makes the following
+    * assumptions provided by the GL spec:
+    *
+    * - All captured varyings have both an explicit buffer and offset. That
+    *   means that no calculation of the offset is necessary.
+    * - All buffers will have at least one captured varying with an explicit
+    *   stride so there is no need to calculate it.
+    */
+
+   struct gl_program *xfb_prog = prog->last_vert_prog;
+
+   if (xfb_prog == NULL)
+      return;
+
+   /* free existing varyings, if any */
+   for (unsigned i = 0; i < prog->TransformFeedback.NumVarying; i++)
+      free(prog->TransformFeedback.VaryingNames[i]);
+   free(prog->TransformFeedback.VaryingNames);
+
+   struct active_xfb_varying_array array = { 0 };
+
+   get_active_xfb_varyings(prog, &array);
+
+   for (unsigned buf = 0; buf < MAX_FEEDBACK_BUFFERS; buf++)
+      prog->TransformFeedback.BufferStride[buf] = array.buffers[buf].stride;
+   prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;
+
+   prog->TransformFeedback.NumVarying = array.num_varyings;
+   prog->TransformFeedback.VaryingNames =
+      malloc(sizeof(GLchar *) * array.num_varyings);
+
+   struct gl_transform_feedback_info *linked_xfb =
+      rzalloc(xfb_prog, struct gl_transform_feedback_info);
+   xfb_prog->sh.LinkedTransformFeedback = linked_xfb;
+
+   linked_xfb->Outputs =
+      rzalloc_array(xfb_prog,
+                    struct gl_transform_feedback_output,
+                    array.num_outputs);
+   linked_xfb->NumOutputs = array.num_outputs;
+
+   linked_xfb->Varyings =
+      rzalloc_array(xfb_prog,
+                    struct gl_transform_feedback_varying_info,
+                    array.num_varyings);
+   linked_xfb->NumVarying = array.num_varyings;
+
+   for (unsigned i = 0, output_pos = 0; i < array.num_varyings; i++) {
+      struct nir_variable *var = array.varyings[i].var;
+
+      /* ARB_gl_spirv: names are considered optional debug info, so the linker
+       * needs to work without them, and returning them is optional. For
+       * simplicity we ignore names.
+       */
+      prog->TransformFeedback.VaryingNames[i] = NULL;
+
+      struct gl_transform_feedback_output *output =
+         linked_xfb->Outputs + output_pos;
+      unsigned varying_outputs = add_varying_outputs(var,
+                                                     var->type,
+                                                     0, /* location_offset */
+                                                     0, /* dest_offset */
+                                                     output);
+      assert(varying_outputs == get_num_outputs(var));
+      output_pos += varying_outputs;
+
+      struct gl_transform_feedback_varying_info *varying =
+         linked_xfb->Varyings + i;
+
+      /* ARB_gl_spirv: see above. */
+      varying->Name = NULL;
+      varying->Type = glsl_get_gl_type(var->type);
+      varying->BufferIndex = var->data.xfb_buffer;
+      varying->Size = glsl_get_length(var->type);
+      varying->Offset = var->data.offset;
+   }
+
+   /* Make sure MaxTransformFeedbackBuffers is <= 32 so the bitmask for
+    * tracking the number of buffers doesn't overflow.
+    */
+   unsigned buffers = 0;
+   assert(ctx->Const.MaxTransformFeedbackBuffers <= sizeof(buffers) * 8);
+
+   for (unsigned buf = 0; buf < MAX_FEEDBACK_BUFFERS; buf++) {
+      if (array.buffers[buf].stride > 0) {
+         linked_xfb->Buffers[buf].Stride = array.buffers[buf].stride / 4;
+         linked_xfb->Buffers[buf].NumVaryings = array.buffers[buf].num_varyings;
+         buffers |= 1 << buf;
+      }
+   }
+
+   linked_xfb->ActiveBuffers = buffers;
+
+   free(array.varyings);
+}
diff --git a/src/compiler/glsl/gl_nir_linker.h b/src/compiler/glsl/gl_nir_linker.h
index e1d493071ea..29ca27d3df8 100644
--- a/src/compiler/glsl/gl_nir_linker.h
+++ b/src/compiler/glsl/gl_nir_linker.h
@@ -43,6 +43,9 @@ void nir_build_program_resource_list(struct gl_context *ctx,
 void gl_nir_link_assign_atomic_counter_resources(struct gl_context *ctx,
                                                  struct gl_shader_program *prog);
 
+void gl_nir_link_assign_xfb_resources(struct gl_context *ctx,
+                                      struct gl_shader_program *prog);
+
 #ifdef __cplusplus
 } /* extern "C" */
 #endif
diff --git a/src/compiler/glsl/meson.build b/src/compiler/glsl/meson.build
index 96536b80168..45f2453b775 100644
--- a/src/compiler/glsl/meson.build
+++ b/src/compiler/glsl/meson.build
@@ -72,6 +72,7 @@ files_libglsl = files(
   'gl_nir_link_atomics.c',
   'gl_nir_link_uniform_initializers.c',
   'gl_nir_link_uniforms.c',
+  'gl_nir_link_xfb.c',
   'gl_nir_linker.c',
   'gl_nir_linker.h',
   'gl_nir.h',
-- 
2.14.1



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