[Mesa-dev] [PATCH 12/15] nir/types: Add a wrapper to access gl_type
Alejandro PiƱeiro
apinheiro at igalia.com
Fri Jul 20 15:08:41 UTC 2018
From: Neil Roberts <nroberts at igalia.com>
---
src/compiler/nir_types.cpp | 6 ++++++
src/compiler/nir_types.h | 2 ++
2 files changed, 8 insertions(+)
diff --git a/src/compiler/nir_types.cpp b/src/compiler/nir_types.cpp
index 6f1182b742c..2085138c407 100644
--- a/src/compiler/nir_types.cpp
+++ b/src/compiler/nir_types.cpp
@@ -81,6 +81,12 @@ glsl_get_column_type(const struct glsl_type *type)
return type->column_type();
}
+GLenum
+glsl_get_gl_type(const struct glsl_type *type)
+{
+ return type->gl_type;
+}
+
enum glsl_base_type
glsl_get_base_type(const struct glsl_type *type)
{
diff --git a/src/compiler/nir_types.h b/src/compiler/nir_types.h
index c128250c7d3..ec5bf2cbc76 100644
--- a/src/compiler/nir_types.h
+++ b/src/compiler/nir_types.h
@@ -59,6 +59,8 @@ glsl_get_function_return_type(const struct glsl_type *type);
const struct glsl_function_param *
glsl_get_function_param(const struct glsl_type *type, unsigned index);
+GLenum glsl_get_gl_type(const struct glsl_type *type);
+
enum glsl_base_type glsl_get_base_type(const struct glsl_type *type);
unsigned glsl_get_vector_elements(const struct glsl_type *type);
--
2.14.1
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