[Mesa-dev] [PATCH] virgl: add initial shader_storage_buffer_object support. (v2)
Gert Wollny
gert.wollny at collabora.com
Mon Jul 23 06:46:32 UTC 2018
Am Montag, den 23.07.2018, 09:04 +1000 schrieb Dave Airlie:
>
> > > + uint32_t max_shader_buffer = shader == PIPE_SHADER_FRAGMENT ?
> > > + rs->caps.caps.v2.max_shader_buffer_frag_compute :
> >
> > Shouldn't max_shader_buffer_frag_compute also be used for
> > PIPE_SHADER_COMPUTE?
>
> virgl doesn't support compute shaders yet. Adding support for them is
> in the future patches.
I somehow suspected this, but then one should probably explicitely
return zero instead of returning max_shader_buffer_other_stages.
best,
Gert
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