[Mesa-dev] [PATCH] virgl: add initial shader_storage_buffer_object support. (v2)

Gert Wollny gert.wollny at collabora.com
Mon Jul 23 07:28:18 UTC 2018


Am Montag, den 23.07.2018, 17:13 +1000 schrieb Dave Airlie:
> On 23 July 2018 at 16:46, Gert Wollny <gert.wollny at collabora.com>
> wrote:
> > Am Montag, den 23.07.2018, 09:04 +1000 schrieb Dave Airlie:
> > > 
> > > > > +   uint32_t max_shader_buffer = shader ==
> > > > > PIPE_SHADER_FRAGMENT ?
> > > > > +      rs->caps.caps.v2.max_shader_buffer_frag_compute :
> > > > 
> > > > Shouldn't max_shader_buffer_frag_compute also be used for
> > > > PIPE_SHADER_COMPUTE?
> > > 
> > > virgl doesn't support compute shaders yet. Adding support for
> > > them is
> > > in the future patches.
> > 
> > I somehow suspected this, but then one should probably explicitely
> > return zero instead of returning max_shader_buffer_other_stages.
> 
> You can never reach this point of code with shader set to
> PIPE_SHADER_COMPUTE.
> 
> The outer switch statement defaults to return 0 for compute shaders.

I see, that was not visible in the patch, sorry for the noise. 




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