[Mesa-dev] [Bug 106151] [amdgpu][vulkan] GPU hang (Vega 56) while running game (Rise of the Tomb Raider)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jul 30 12:57:11 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=106151
--- Comment #29 from Jaap Buurman <jaapbuurman at gmail.com> ---
I am seeing the same issue in multiple games on my Vega 64:
-Assassin's creed 2 played through Wine with the Gallium Nine patches
-Assassin's creed brotherhood played through Wine with the Gallium Nine
patches.
-GTA V played through Wine with the latest DXVK (Vulkan)
When I SSH into the machine I can see the following messages in dmesg:
[ 3442.737830] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx timeout,
last signaled seq=272116, last emitted seq=272118
[ 3442.737835] [drm] No hardware hang detected. Did some blocks stall?
Software versions:
Kernel: 4.17.10
Mesa: 18.1.4
LLVM: 6.0.1
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